Structs§
- MaterialFrequency 
- Frequency
- MaterialUse 
- Material equivalent for an item (price)
- ProbabilityFile 
- A collection of items with probabilty, created
hierarchically from LootSpecs (probability, item id, average amount)
- TradePricing 
Functions§
- expand_loot_ table 
- hierarchically combine and scale this loot table
- expand_primary_ component 
- expand_secondary_ component