Module skills

Structs§

BowChargedModifiers
BowRepeaterModifiers
BowShotgunModifiers
BowTreeModifiers
BowUniversalModifiers
ClimbTreeModifiers
GeneralTreeModifiers
MiningTreeModifiers
SceptreBeamModifiers
SceptreHealingAuraModifiers
SceptreTreeModifiers
SceptreWardingAuraModifiers
SkillTreeModifiers
StaffFireballModifiers
StaffFlamethrowerModifiers
StaffShockwaveModifiers
StaffTreeModifiers
SwimTreeModifiers

Enums§

AxeSkill
BowSkill
ClimbSkill
HammerSkill
MiningSkill
SceptreSkill
Skill
Represents a skill that a player can unlock, that either grants them some kind of active ability, or a passive effect etc. Obviously because this is an enum it doesn’t describe what the skill actually -does-, this will be handled by dedicated ECS systems.
StaffSkill
SwimSkill
SwordSkill

Constants§

SKILL_MODIFIERS
Tree of modifiers that represent how stats are changed per each skill level.