Structs§
- BowChargedModifiers 
- BowRepeaterModifiers 
- BowShotgunModifiers 
- BowTreeModifiers 
- BowUniversalModifiers 
- ClimbTree Modifiers 
- GeneralTree Modifiers 
- MiningTree Modifiers 
- SceptreBeam Modifiers 
- SceptreHealing Aura Modifiers 
- SceptreTree Modifiers 
- SceptreWarding Aura Modifiers 
- SkillTree Modifiers 
- StaffFireball Modifiers 
- StaffFlamethrower Modifiers 
- StaffShockwave Modifiers 
- StaffTree Modifiers 
- SwimTree Modifiers 
Enums§
- AxeSkill
- BowSkill
- ClimbSkill 
- HammerSkill 
- MiningSkill 
- SceptreSkill 
- Skill
- Represents a skill that a player can unlock, that either grants them some kind of active ability, or a passive effect etc. Obviously because this is an enum it doesn’t describe what the skill actually -does-, this will be handled by dedicated ECS systems.
- StaffSkill 
- SwimSkill 
- SwordSkill 
Constants§
- SKILL_MODIFIERS 
- Tree of modifiers that represent how stats are changed per each skill level.