fn projection_between(
c0: ColliderContext<'_>,
c1: ColliderContext<'_>,
) -> (Vec2<f32>, f32)
Expand description
Find pushback vector and collision_distance we assume between this colliders.
fn projection_between(
c0: ColliderContext<'_>,
c1: ColliderContext<'_>,
) -> (Vec2<f32>, f32)
Find pushback vector and collision_distance we assume between this colliders.