handle_split_effect

Function handle_split_effect 

Source
fn handle_split_effect(
    split: &SplitOptions,
    init_projectile: &Projectile,
    init_dir: Vec3<f32>,
    pos: Pos,
    rng: &mut impl Rng,
    projectile_owner: Option<Entity>,
    body: &Body,
    speed: f32,
    emitters: &mut impl EmitExt<ShootEvent>,
)