Enum veloren_common::comp::body::Body

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#[repr(u32)]
pub enum Body {
Show 19 variants Humanoid(Body), QuadrupedSmall(Body), QuadrupedMedium(Body), BirdMedium(Body), FishMedium(Body), Dragon(Body), BirdLarge(Body), FishSmall(Body), BipedLarge(Body), BipedSmall(Body), Object(Body), Golem(Body), Theropod(Body), QuadrupedLow(Body), Ship(Body), Arthropod(Body), ItemDrop(Body), Crustacean(Body), Plugin(Body),
}

Variants§

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Humanoid(Body)

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QuadrupedSmall(Body)

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QuadrupedMedium(Body)

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BirdMedium(Body)

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FishMedium(Body)

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Dragon(Body)

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BirdLarge(Body)

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FishSmall(Body)

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BipedLarge(Body)

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BipedSmall(Body)

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Object(Body)

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Golem(Body)

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Theropod(Body)

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QuadrupedLow(Body)

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Ship(Body)

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Arthropod(Body)

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ItemDrop(Body)

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Crustacean(Body)

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Plugin(Body)

Implementations§

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impl Body

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pub fn elim<'a, Elim, Context, S, Type>( &'a self, elim: Elim, context: Context, ) -> (Type, S)
where Elim: Typed<((&'a Body,), Context), Type, S>,

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pub fn elim_case_pure<'a, Type>(&self, cases: &'a PureCases<Type>) -> &'a Type

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pub fn elim_case_weak<'a, 'b, Type>( &'a self, cases: &'b ElimWeak<Self, Type>, ) -> &'b Type
where WeakHead<Body, Type>: SynthTyped<((Body,), ()), Type>, WeakHead<Body, Type>: SynthTyped<((Body,), ()), Type>, WeakHead<Body, Type>: SynthTyped<((Body,), ()), Type>, WeakHead<Body, Type>: SynthTyped<((Body,), ()), Type>, WeakHead<Body, Type>: SynthTyped<((Body,), ()), Type>, WeakHead<Body, Type>: SynthTyped<((Body,), ()), Type>, WeakHead<Body, Type>: SynthTyped<((Body,), ()), Type>, WeakHead<Body, Type>: SynthTyped<((Body,), ()), Type>, WeakHead<Body, Type>: SynthTyped<((Body,), ()), Type>, WeakHead<Body, Type>: SynthTyped<((Body,), ()), Type>, WeakHead<Body, Type>: SynthTyped<((Body,), ()), Type>, WeakHead<Body, Type>: SynthTyped<((Body,), ()), Type>, WeakHead<Body, Type>: SynthTyped<((Body,), ()), Type>, WeakHead<Body, Type>: SynthTyped<((Body,), ()), Type>, WeakHead<Body, Type>: SynthTyped<((Body,), ()), Type>, WeakHead<Body, Type>: SynthTyped<((Body,), ()), Type>, WeakHead<Body, Type>: SynthTyped<((Body,), ()), Type>, WeakHead<Body, Type>: SynthTyped<((Body,), ()), Type>, WeakHead<Body, Type>: SynthTyped<((Body,), ()), Type>, &'b ElimWeak<Self, Type>: Typed<((&'a Body,), ()), &'b Type, ()>,

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impl Body

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pub fn is_same_species_as(&self, other: &Body) -> bool

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pub fn heads(&self) -> Option<usize>

How many heads this body has in the Heads component if any.

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pub fn is_humanoid(&self) -> bool

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pub fn is_campfire(&self) -> bool

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pub fn is_portal(&self) -> bool

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pub fn bleeds(&self) -> bool

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pub fn stride_length(&self) -> f32

The length of the stride of the body, in metres (not accounting for different legs)

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pub fn scale(&self) -> Scale

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pub fn density(&self) -> Density

Average density of the body

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pub fn mass(&self) -> Mass

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pub fn dimensions(&self) -> Vec3<f32>

The width (shoulder to shoulder), length (nose to tail) and height respectively (in metres)

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pub fn max_radius(&self) -> f32

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pub fn front_radius(&self) -> f32

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pub fn min_radius(&self) -> f32

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pub fn sausage(&self) -> (Vec2<f32>, Vec2<f32>, f32)

Base of our Capsule Prism used for collisions. Returns line segment and radius. See this wiki page.

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pub fn collider(&self) -> Collider

Body collider

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pub fn spacing_radius(&self) -> f32

How far away other entities should try to be. Will be added upon the other entity’s spacing_radius. So an entity with 2.0 and an entity with 3.0 will lead to that both entities will try to keep 5.0 units away from each other.

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pub fn height(&self) -> f32

Height from the bottom to the top (in metres)

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pub fn base_energy(&self) -> u16

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pub fn has_death_protection(&self) -> bool

If this body will retain 1 hp when it would die, and consume death protection, and entering a downed state.

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pub fn base_health(&self) -> u16

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pub fn flying_height(&self) -> f32

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pub fn immune_to(&self, buff: BuffKind) -> bool

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pub fn combat_multiplier(&self) -> f32

Returns a multiplier representing increased difficulty not accounted for due to AI or not using an actual weapon

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pub fn base_poise(&self) -> u16

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pub fn eye_height(&self, scale: f32) -> f32

Returns the eye height for this creature.

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pub fn default_light_offset(&self) -> Vec3<f32>

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pub fn can_strafe(&self) -> bool

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pub fn mount_offset(&self) -> Vec3<f32>

Component of the mounting offset specific to the mount

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pub fn rider_offset(&self) -> Vec3<f32>

Component of the mounting offset specific to the rider

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pub fn tether_offset_leader(&self) -> Vec3<f32>

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pub fn tether_offset_follower(&self) -> Vec3<f32>

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pub fn localize_npc(&self) -> Content

Should be only used with npc-tell_monster.

If you want to use for displaying names in HUD, add new strings. If you want to use for anything else, add new strings.

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pub fn humanoid_gender(&self) -> Option<Gender>

Read comment on Gender for more

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impl Body

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pub fn aerodynamic_forces( &self, rel_flow: &Vel, fluid_density: f32, wings: Option<&Wings>, scale: f32, ) -> Vec3<f32>

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pub fn drag_coefficient_liquid(&self, fluid_density: f32, scale: f32) -> f32

Physically incorrect (but relatively dt-independent) way to calculate drag coefficients for liquids.

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fn parasite_drag(&self, scale: f32) -> f32

Parasite drag is the sum of pressure drag and skin friction. Skin friction is the drag arising from the shear forces between a fluid and a surface, while pressure drag is due to flow separation. Both are viscous effects.

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impl Body

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pub fn base_accel(&self) -> f32

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pub fn air_accel(&self) -> f32

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pub fn max_speed_approx(&self) -> f32

Attempt to determine the maximum speed of the character when moving on the ground

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pub fn base_ori_rate(&self) -> f32

The turn rate in 180°/s (or (rotations per second)/2)

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pub fn swim_thrust(&self) -> Option<f32>

Returns thrust force if the body type can swim, otherwise None

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pub fn fly_thrust(&self) -> Option<f32>

Returns thrust force if the body type can fly, otherwise None

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pub fn jump_impulse(&self) -> Option<f32>

Returns jump impulse if the body type can jump, otherwise None

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pub fn can_climb(&self) -> bool

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pub fn reverse_move_factor(&self) -> f32

Returns how well a body can move backwards while strafing (0.0 = not at all, 1.0 = same as forward)

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pub fn projectile_offsets(&self, ori: Vec3<f32>, scale: f32) -> Vec3<f32>

Returns the position where a projectile should be fired relative to this body

Trait Implementations§

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impl Clone for Body

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fn clone(&self) -> Body

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for Body

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type Storage = DerefFlaggedStorage<Body, VecStorage<Body>>

Associated storage type for this component.
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impl Debug for Body

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Body

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Body

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for Body

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'a> From<&'a Body> for Psyche

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fn from(body: &'a Body) -> Self

Converts to this type from the input type.
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impl From<Body> for Body

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fn from(body: Body) -> Self

Converts to this type from the input type.
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impl From<Body> for Body

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fn from(body: Body) -> Self

Converts to this type from the input type.
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impl From<Body> for Body

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fn from(body: Body) -> Self

Converts to this type from the input type.
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impl From<Body> for Body

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fn from(body: Body) -> Self

Converts to this type from the input type.
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impl From<Body> for Body

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fn from(body: Body) -> Self

Converts to this type from the input type.
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impl From<Body> for Body

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fn from(body: Body) -> Self

Converts to this type from the input type.
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impl From<Body> for Body

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fn from(body: Body) -> Self

Converts to this type from the input type.
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impl From<Body> for Body

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fn from(body: Body) -> Self

Converts to this type from the input type.
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impl From<Body> for Body

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fn from(body: Body) -> Self

Converts to this type from the input type.
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impl From<Body> for Body

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fn from(body: Body) -> Self

Converts to this type from the input type.
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impl From<Body> for Body

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fn from(body: Body) -> Self

Converts to this type from the input type.
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impl From<Body> for Body

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fn from(body: Body) -> Self

Converts to this type from the input type.
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impl From<Body> for Body

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fn from(body: Body) -> Self

Converts to this type from the input type.
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impl From<Body> for Body

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fn from(body: Body) -> Self

Converts to this type from the input type.
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impl From<Body> for Body

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fn from(body: Body) -> Self

Converts to this type from the input type.
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impl From<Body> for Body

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fn from(body: Body) -> Self

Converts to this type from the input type.
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impl From<Body> for Body

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fn from(body: Body) -> Self

Converts to this type from the input type.
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impl From<Body> for Body

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fn from(body: Body) -> Self

Converts to this type from the input type.
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impl From<Body> for Body

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fn from(body: Body) -> Self

Converts to this type from the input type.
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impl Hash for Body

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<'a, BodyMeta, SpeciesMeta> Index<&'a Body> for AllBodies<BodyMeta, SpeciesMeta>

Can only retrieve body metadata by direct index.

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type Output = BodyMeta

The returned type after indexing.
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fn index(&self, index: &Body) -> &Self::Output

Performs the indexing (container[index]) operation. Read more
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impl Ord for Body

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fn cmp(&self, other: &Body) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized + PartialOrd,

Restrict a value to a certain interval. Read more
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impl<Target> PackedElim for WeakHead<Body, Target>
where WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>,

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type Humanoid = <WeakHead<Body, Target> as SynthTyped<((Body,), ()), Target>>::Expr

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type QuadrupedSmall = <WeakHead<Body, Target> as SynthTyped<((Body,), ()), Target>>::Expr

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type QuadrupedMedium = <WeakHead<Body, Target> as SynthTyped<((Body,), ()), Target>>::Expr

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type BirdMedium = <WeakHead<Body, Target> as SynthTyped<((Body,), ()), Target>>::Expr

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type FishMedium = <WeakHead<Body, Target> as SynthTyped<((Body,), ()), Target>>::Expr

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type Dragon = <WeakHead<Body, Target> as SynthTyped<((Body,), ()), Target>>::Expr

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type BirdLarge = <WeakHead<Body, Target> as SynthTyped<((Body,), ()), Target>>::Expr

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type FishSmall = <WeakHead<Body, Target> as SynthTyped<((Body,), ()), Target>>::Expr

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type BipedLarge = <WeakHead<Body, Target> as SynthTyped<((Body,), ()), Target>>::Expr

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type BipedSmall = <WeakHead<Body, Target> as SynthTyped<((Body,), ()), Target>>::Expr

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type Object = <WeakHead<Body, Target> as SynthTyped<((Body,), ()), Target>>::Expr

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type Golem = <WeakHead<Body, Target> as SynthTyped<((Body,), ()), Target>>::Expr

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type Theropod = <WeakHead<Body, Target> as SynthTyped<((Body,), ()), Target>>::Expr

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type QuadrupedLow = <WeakHead<Body, Target> as SynthTyped<((Body,), ()), Target>>::Expr

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type Ship = <WeakHead<Body, Target> as SynthTyped<((Body,), ()), Target>>::Expr

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type Arthropod = <WeakHead<Body, Target> as SynthTyped<((Body,), ()), Target>>::Expr

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type ItemDrop = <WeakHead<Body, Target> as SynthTyped<((Body,), ()), Target>>::Expr

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type Crustacean = <WeakHead<Body, Target> as SynthTyped<((Body,), ()), Target>>::Expr

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type Plugin = <WeakHead<Body, Target> as SynthTyped<((Body,), ()), Target>>::Expr

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impl PartialEq for Body

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fn eq(&self, other: &Body) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for Body

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fn partial_cmp(&self, other: &Body) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Serialize for Body

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<Context, Target> SynthTyped<((Body,), Context), Target> for WeakHead<Body, Target>
where WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>, WeakHead<Body, Target>: SynthTyped<((Body,), ()), Target>,

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type Expr = ElimCase<Cases<WeakHead<Body, Target>>>

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impl Copy for Body

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impl Eq for Body

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impl StructuralPartialEq for Body

Auto Trait Implementations§

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impl Freeze for Body

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impl RefUnwindSafe for Body

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impl Send for Body

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impl Sync for Body

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impl Unpin for Body

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impl UnwindSafe for Body

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CallHasher for T
where T: Hash,

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fn get_hash<H>(&self, hasher: H) -> u64
where H: Hasher,

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impl<T> CloneToUninit for T
where T: Clone,

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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> CloneToUninit for T
where T: Copy,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<Q, K> Comparable<K> for Q
where Q: Ord + ?Sized, K: Borrow<Q> + ?Sized,

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fn compare(&self, key: &K) -> Ordering

Compare self to key and return their ordering.
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impl<C, M> ConvertSaveload<M> for C

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type Data = C

(De)Serializable data representation for data type
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type Error = Infallible

Error may occur during serialization or deserialization of component
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fn convert_into<F>( &self, _: F, ) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
where F: FnMut(Entity) -> Option<M>,

Convert this data type into serializable form (Data) using entity to marker mapping function
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fn convert_from<F>( data: <C as ConvertSaveload<M>>::Data, _: F, ) -> Result<C, <C as ConvertSaveload<M>>::Error>
where F: FnMut(M) -> Option<Entity>,

Convert this data from a deserializable form (Data) using entity to marker mapping function
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<Context> SubContext<Context> for Context

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fn sub_context(self) -> Context

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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Uses borrowed data to replace owned data, usually by cloning. Read more
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where T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T> TryDefault for T
where T: Default,

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fn try_default() -> Result<T, String>

Tries to create the default.
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Calls try_default and panics on an error case.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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where V: MultiLane<T>,

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

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