Struct veloren_common::event::ShootEvent
source · pub struct ShootEvent {
pub entity: Entity,
pub pos: Pos,
pub dir: Dir,
pub body: Body,
pub light: Option<LightEmitter>,
pub projectile: Projectile,
pub speed: f32,
pub object: Option<Object>,
}
Fields§
§entity: Entity
§pos: Pos
§dir: Dir
§body: Body
§light: Option<LightEmitter>
§projectile: Projectile
§speed: f32
§object: Option<Object>
Trait Implementations§
source§impl<'a> EmitExt<ShootEvent> for CharacterStateEventEmitters<'a>
impl<'a> EmitExt<ShootEvent> for CharacterStateEventEmitters<'a>
fn emit(&mut self, event: ShootEvent)
fn emit_many(&mut self, events: impl IntoIterator<Item = ShootEvent>)
Auto Trait Implementations§
impl RefUnwindSafe for ShootEvent
impl Send for ShootEvent
impl Sync for ShootEvent
impl Unpin for ShootEvent
impl UnwindSafe for ShootEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more