Struct veloren_common_systems::projectile::ProjectileInfo
source · struct ProjectileInfo<'a> {
entity: Entity,
effect: Effect,
owner_uid: Option<Uid>,
owner: Option<Entity>,
ori: Option<&'a Ori>,
pos: &'a Pos,
vel: &'a Vel,
}
Fields§
§entity: Entity
§effect: Effect
§owner_uid: Option<Uid>
§owner: Option<Entity>
§ori: Option<&'a Ori>
§pos: &'a Pos
§vel: &'a Vel
Auto Trait Implementations§
impl<'a> Freeze for ProjectileInfo<'a>
impl<'a> RefUnwindSafe for ProjectileInfo<'a>
impl<'a> Send for ProjectileInfo<'a>
impl<'a> Sync for ProjectileInfo<'a>
impl<'a> Unpin for ProjectileInfo<'a>
impl<'a> UnwindSafe for ProjectileInfo<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more