Struct veloren_rtsim::ai::NpcCtx
source · pub struct NpcCtx<'a> {Show 13 fields
pub state: &'a RtState,
pub world: &'a World,
pub index: IndexRef<'a>,
pub time_of_day: TimeOfDay,
pub time: Time,
pub npc_id: NpcId,
pub npc: &'a Npc,
pub controller: &'a mut Controller,
pub inbox: &'a mut VecDeque<NpcInput>,
pub sentiments: &'a mut Sentiments,
pub known_reports: &'a mut HashSet<ReportId>,
pub dt: f32,
pub rng: ChaChaRng,
}
Expand description
The context provided to an Action
while it is being performed. It should
be possible to access any and all important information about the game world
through this struct.
Fields§
§state: &'a RtState
§world: &'a World
§index: IndexRef<'a>
§time_of_day: TimeOfDay
§time: Time
§npc_id: NpcId
§npc: &'a Npc
§controller: &'a mut Controller
§inbox: &'a mut VecDeque<NpcInput>
§sentiments: &'a mut Sentiments
§known_reports: &'a mut HashSet<ReportId>
§dt: f32
The delta time since this npcs ai was last ran.
rng: ChaChaRng
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impl<'a> Freeze for NpcCtx<'a>
impl<'a> !RefUnwindSafe for NpcCtx<'a>
impl<'a> Send for NpcCtx<'a>
impl<'a> Sync for NpcCtx<'a>
impl<'a> Unpin for NpcCtx<'a>
impl<'a> !UnwindSafe for NpcCtx<'a>
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