Struct veloren_rtsim::ai::NpcCtx

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pub struct NpcCtx<'a> {
Show 13 fields pub state: &'a RtState, pub world: &'a World, pub index: IndexRef<'a>, pub time_of_day: TimeOfDay, pub time: Time, pub npc_id: NpcId, pub npc: &'a Npc, pub controller: &'a mut Controller, pub inbox: &'a mut VecDeque<NpcInput>, pub sentiments: &'a mut Sentiments, pub known_reports: &'a mut HashSet<ReportId>, pub dt: f32, pub rng: ChaChaRng,
}
Expand description

The context provided to an Action while it is being performed. It should be possible to access any and all important information about the game world through this struct.

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§state: &'a RtState§world: &'a World§index: IndexRef<'a>§time_of_day: TimeOfDay§time: Time§npc_id: NpcId§npc: &'a Npc§controller: &'a mut Controller§inbox: &'a mut VecDeque<NpcInput>§sentiments: &'a mut Sentiments§known_reports: &'a mut HashSet<ReportId>§dt: f32

The delta time since this npcs ai was last ran.

§rng: ChaChaRng

Auto Trait Implementations§

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impl<'a> Freeze for NpcCtx<'a>

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impl<'a> !RefUnwindSafe for NpcCtx<'a>

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impl<'a> Send for NpcCtx<'a>

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impl<'a> Sync for NpcCtx<'a>

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impl<'a> Unpin for NpcCtx<'a>

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impl<'a> !UnwindSafe for NpcCtx<'a>

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