pub struct NpcSystemData<'a> {
pub positions: ReadStorage<'a, Pos>,
pub id_maps: Read<'a, IdMaps>,
pub server_constants: ReadExpect<'a, ServerConstants>,
pub weather_grid: ReadExpect<'a, WeatherGrid>,
pub rtsim_gizmos: WriteExpect<'a, RtsimGizmos>,
pub ability_map: ReadExpect<'a, AbilityMap>,
pub msm: ReadExpect<'a, MaterialStatManifest>,
pub inventories: Mutex<WriteStorage<'a, Inventory>>,
}Fields§
§positions: ReadStorage<'a, Pos>§id_maps: Read<'a, IdMaps>§server_constants: ReadExpect<'a, ServerConstants>§weather_grid: ReadExpect<'a, WeatherGrid>§rtsim_gizmos: WriteExpect<'a, RtsimGizmos>§ability_map: ReadExpect<'a, AbilityMap>§msm: ReadExpect<'a, MaterialStatManifest>§inventories: Mutex<WriteStorage<'a, Inventory>>Trait Implementations§
Source§impl<'a> SystemData<'a> for NpcSystemData<'a>where
ReadStorage<'a, Pos>: SystemData<'a>,
Read<'a, IdMaps>: SystemData<'a>,
ReadExpect<'a, ServerConstants>: SystemData<'a>,
ReadExpect<'a, WeatherGrid>: SystemData<'a>,
WriteExpect<'a, RtsimGizmos>: SystemData<'a>,
ReadExpect<'a, AbilityMap>: SystemData<'a>,
ReadExpect<'a, MaterialStatManifest>: SystemData<'a>,
Mutex<WriteStorage<'a, Inventory>>: SystemData<'a>,
impl<'a> SystemData<'a> for NpcSystemData<'a>where
ReadStorage<'a, Pos>: SystemData<'a>,
Read<'a, IdMaps>: SystemData<'a>,
ReadExpect<'a, ServerConstants>: SystemData<'a>,
ReadExpect<'a, WeatherGrid>: SystemData<'a>,
WriteExpect<'a, RtsimGizmos>: SystemData<'a>,
ReadExpect<'a, AbilityMap>: SystemData<'a>,
ReadExpect<'a, MaterialStatManifest>: SystemData<'a>,
Mutex<WriteStorage<'a, Inventory>>: SystemData<'a>,
Source§fn fetch(world: &'a World) -> Self
fn fetch(world: &'a World) -> Self
Fetches the system data from
World. Note that this is only specified
for one concrete lifetime 'a, you need to implement the
SystemData trait for every possible lifetime.Auto Trait Implementations§
impl<'a> !Freeze for NpcSystemData<'a>
impl<'a> !RefUnwindSafe for NpcSystemData<'a>
impl<'a> Send for NpcSystemData<'a>
impl<'a> Sync for NpcSystemData<'a>
impl<'a> Unpin for NpcSystemData<'a>
impl<'a> !UnwindSafe for NpcSystemData<'a>
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