Struct veloren_rtsim::data::faction::Faction
source · pub struct Faction {
pub seed: u32,
pub leader: Option<Actor>,
pub good_or_evil: bool,
pub sentiments: Sentiments,
}
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§seed: u32
§leader: Option<Actor>
§good_or_evil: bool
§sentiments: Sentiments
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Trait Implementations§
source§impl<'de> Deserialize<'de> for Faction
impl<'de> Deserialize<'de> for Faction
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Auto Trait Implementations§
impl Freeze for Faction
impl RefUnwindSafe for Faction
impl Send for Faction
impl Sync for Faction
impl Unpin for Faction
impl UnwindSafe for Faction
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