pub struct Nature {
    pub chunks: Grid<Chunk>,
}Expand description
Represents the state of ‘natural’ elements of the world such as plant/animal/resource populations, weather systems, etc.
Where possible, this data does not define the state of natural aspects of the world, but instead defines ‘modifications’ that sit on top of the world data generated by initial generation.
Fields§
§chunks: Grid<Chunk>Implementations§
Source§impl Nature
 
impl Nature
pub fn generate(world: &World) -> Self
pub fn chunk_resources( &self, key: Vec2<i32>, ) -> Option<&EnumMap<TerrainResource, f32>>
pub fn chunk_resources_mut( &mut self, key: Vec2<i32>, ) -> Option<&mut EnumMap<TerrainResource, f32>>
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Nature
 
impl<'de> Deserialize<'de> for Nature
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
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Deserialize this value from the given Serde deserializer. Read more
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impl Freeze for Nature
impl RefUnwindSafe for Nature
impl Send for Nature
impl Sync for Nature
impl Unpin for Nature
impl UnwindSafe for Nature
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