Struct veloren_rtsim::data::npc::PathData
source · pub struct PathData<P, N> {
pub end: N,
pub path: VecDeque<P>,
pub repoll: bool,
}
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§end: N
§path: VecDeque<P>
§repoll: bool
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impl<P, N> Freeze for PathData<P, N>where
N: Freeze,
impl<P, N> RefUnwindSafe for PathData<P, N>where
N: RefUnwindSafe,
P: RefUnwindSafe,
impl<P, N> Send for PathData<P, N>
impl<P, N> Sync for PathData<P, N>
impl<P, N> Unpin for PathData<P, N>
impl<P, N> UnwindSafe for PathData<P, N>where
N: UnwindSafe,
P: UnwindSafe,
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