pub struct Site {
pub uid: u64,
pub seed: u32,
pub wpos: Vec2<i32>,
pub faction: Option<FactionId>,
pub known_reports: HashSet<ReportId>,
pub count_loaded_chunks: usize,
pub world_site: Option<Id<Site>>,
pub population: HashSet<NpcId>,
pub nearby_sites_by_size: Vec<SiteId>,
}Fields§
§uid: u64§seed: u32§wpos: Vec2<i32>§faction: Option<FactionId>§known_reports: HashSet<ReportId>The crate::data::Reports that the site tracks (you can imagine them
being on a noticeboard or something).
count_loaded_chunks: usizeHow many chunks this site is loaded in.
world_site: Option<Id<Site>>The site generated during initial worldgen that this site corresponds to.
Eventually, rtsim should replace initial worldgen’s site system and this will not be necessary.
When setting up rtsim state, we try to ‘link’ these two definitions of a site: but if initial worldgen has changed, this might not be possible. We try to delete sites that no longer exist during setup, but this is an inherent fallible process. If linking fails, we try to delete the site in rtsim2 in order to avoid an ‘orphaned’ site. (TODO: create new sites for new initial worldgen sites that come into being too).
population: HashSet<NpcId>§nearby_sites_by_size: Vec<SiteId>A list of the nearby sites where each elements is both further and larger (currently based on number of plots) than the next. Effectively, this is a list of nearby sites that might be deemed ‘important’ to the current one
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Site
impl<'de> Deserialize<'de> for Site
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
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impl Freeze for Site
impl RefUnwindSafe for Site
impl Send for Site
impl Sync for Site
impl Unpin for Site
impl UnwindSafe for Site
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