Struct veloren_server::chunk_generator::ChunkGenerator
source · pub struct ChunkGenerator {
chunk_tx: Sender<(Vec2<i32>, Result<(TerrainChunk, ChunkSupplement), Option<Entity>>)>,
chunk_rx: Receiver<(Vec2<i32>, Result<(TerrainChunk, ChunkSupplement), Option<Entity>>)>,
pending_chunks: HashMap<Vec2<i32>, Arc<AtomicBool>>,
metrics: Arc<ChunkGenMetrics>,
}
Fields§
§chunk_tx: Sender<(Vec2<i32>, Result<(TerrainChunk, ChunkSupplement), Option<Entity>>)>
§chunk_rx: Receiver<(Vec2<i32>, Result<(TerrainChunk, ChunkSupplement), Option<Entity>>)>
§pending_chunks: HashMap<Vec2<i32>, Arc<AtomicBool>>
§metrics: Arc<ChunkGenMetrics>
Implementations§
source§impl ChunkGenerator
impl ChunkGenerator
pub fn new(metrics: ChunkGenMetrics) -> Self
pub fn generate_chunk( &mut self, entity: Option<EcsEntity>, key: Vec2<i32>, slowjob_pool: &SlowJobPool, world: Arc<World>, rtsim: &RtSim, index: IndexOwned, time: (TimeOfDay, Calendar), )
pub fn recv_new_chunk( &mut self, ) -> Option<(Vec2<i32>, Result<(TerrainChunk, ChunkSupplement), Option<Entity>>)>
pub fn pending_chunks(&self) -> impl Iterator<Item = Vec2<i32>> + '_
pub fn par_pending_chunks(&self) -> impl ParallelIterator<Item = Vec2<i32>> + '_
pub fn cancel_if_pending(&mut self, key: Vec2<i32>)
pub fn cancel_all(&mut self)
Auto Trait Implementations§
impl Freeze for ChunkGenerator
impl RefUnwindSafe for ChunkGenerator
impl Send for ChunkGenerator
impl Sync for ChunkGenerator
impl Unpin for ChunkGenerator
impl UnwindSafe for ChunkGenerator
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