pub struct DestroyEventData<'a> {Show 40 fields
entities: Entities<'a>,
rtsim: WriteExpect<'a, RtSim>,
id_maps: Read<'a, IdMaps>,
msm: ReadExpect<'a, MaterialStatManifest>,
ability_map: ReadExpect<'a, AbilityMap>,
time: Read<'a, Time>,
program_time: ReadExpect<'a, ProgramTime>,
world: ReadExpect<'a, Arc<World>>,
index: ReadExpect<'a, IndexOwned>,
areas_container: Read<'a, AreasContainer<NoDurabilityArea>>,
outcomes: Read<'a, EventBus<Outcome>>,
create_item_drop: Read<'a, EventBus<CreateItemDropEvent>>,
delete_event: Read<'a, EventBus<DeleteEvent>>,
transform_events: Read<'a, EventBus<TransformEvent>>,
chat_events: Read<'a, EventBus<ChatEvent>>,
melees: WriteStorage<'a, Melee>,
beams: WriteStorage<'a, Beam>,
skill_sets: WriteStorage<'a, SkillSet>,
inventories: WriteStorage<'a, Inventory>,
item_drops: WriteStorage<'a, ItemDrops>,
velocities: WriteStorage<'a, Vel>,
force_updates: WriteStorage<'a, ForceUpdate>,
energies: WriteStorage<'a, Energy>,
character_states: WriteStorage<'a, CharacterState>,
death_effects: WriteStorage<'a, DeathEffects>,
players: ReadStorage<'a, Player>,
clients: ReadStorage<'a, Client>,
uids: ReadStorage<'a, Uid>,
positions: ReadStorage<'a, Pos>,
healths: ReadStorage<'a, Health>,
bodies: ReadStorage<'a, Body>,
poises: ReadStorage<'a, Poise>,
groups: ReadStorage<'a, Group>,
alignments: ReadStorage<'a, Alignment>,
stats: ReadStorage<'a, Stats>,
agents: ReadStorage<'a, Agent>,
rtsim_entities: ReadStorage<'a, RtSimEntity>,
presences: ReadStorage<'a, Presence>,
buff_events: Read<'a, EventBus<BuffEvent>>,
masses: ReadStorage<'a, Mass>,
}
Fields§
§entities: Entities<'a>
§rtsim: WriteExpect<'a, RtSim>
§id_maps: Read<'a, IdMaps>
§msm: ReadExpect<'a, MaterialStatManifest>
§ability_map: ReadExpect<'a, AbilityMap>
§time: Read<'a, Time>
§program_time: ReadExpect<'a, ProgramTime>
§world: ReadExpect<'a, Arc<World>>
§index: ReadExpect<'a, IndexOwned>
§areas_container: Read<'a, AreasContainer<NoDurabilityArea>>
§outcomes: Read<'a, EventBus<Outcome>>
§create_item_drop: Read<'a, EventBus<CreateItemDropEvent>>
§delete_event: Read<'a, EventBus<DeleteEvent>>
§transform_events: Read<'a, EventBus<TransformEvent>>
§chat_events: Read<'a, EventBus<ChatEvent>>
§melees: WriteStorage<'a, Melee>
§beams: WriteStorage<'a, Beam>
§skill_sets: WriteStorage<'a, SkillSet>
§inventories: WriteStorage<'a, Inventory>
§item_drops: WriteStorage<'a, ItemDrops>
§velocities: WriteStorage<'a, Vel>
§force_updates: WriteStorage<'a, ForceUpdate>
§energies: WriteStorage<'a, Energy>
§character_states: WriteStorage<'a, CharacterState>
§death_effects: WriteStorage<'a, DeathEffects>
§players: ReadStorage<'a, Player>
§clients: ReadStorage<'a, Client>
§uids: ReadStorage<'a, Uid>
§positions: ReadStorage<'a, Pos>
§healths: ReadStorage<'a, Health>
§bodies: ReadStorage<'a, Body>
§poises: ReadStorage<'a, Poise>
§groups: ReadStorage<'a, Group>
§alignments: ReadStorage<'a, Alignment>
§stats: ReadStorage<'a, Stats>
§agents: ReadStorage<'a, Agent>
§rtsim_entities: ReadStorage<'a, RtSimEntity>
§presences: ReadStorage<'a, Presence>
§buff_events: Read<'a, EventBus<BuffEvent>>
§masses: ReadStorage<'a, Mass>
Trait Implementations§
source§impl<'a> SystemData<'a> for DestroyEventData<'a>where
Entities<'a>: SystemData<'a>,
WriteExpect<'a, RtSim>: SystemData<'a>,
Read<'a, IdMaps>: SystemData<'a>,
ReadExpect<'a, MaterialStatManifest>: SystemData<'a>,
ReadExpect<'a, AbilityMap>: SystemData<'a>,
Read<'a, Time>: SystemData<'a>,
ReadExpect<'a, ProgramTime>: SystemData<'a>,
ReadExpect<'a, Arc<World>>: SystemData<'a>,
ReadExpect<'a, IndexOwned>: SystemData<'a>,
Read<'a, AreasContainer<NoDurabilityArea>>: SystemData<'a>,
Read<'a, EventBus<Outcome>>: SystemData<'a>,
Read<'a, EventBus<CreateItemDropEvent>>: SystemData<'a>,
Read<'a, EventBus<DeleteEvent>>: SystemData<'a>,
Read<'a, EventBus<TransformEvent>>: SystemData<'a>,
Read<'a, EventBus<ChatEvent>>: SystemData<'a>,
WriteStorage<'a, Melee>: SystemData<'a>,
WriteStorage<'a, Beam>: SystemData<'a>,
WriteStorage<'a, SkillSet>: SystemData<'a>,
WriteStorage<'a, Inventory>: SystemData<'a>,
WriteStorage<'a, ItemDrops>: SystemData<'a>,
WriteStorage<'a, Vel>: SystemData<'a>,
WriteStorage<'a, ForceUpdate>: SystemData<'a>,
WriteStorage<'a, Energy>: SystemData<'a>,
WriteStorage<'a, CharacterState>: SystemData<'a>,
WriteStorage<'a, DeathEffects>: SystemData<'a>,
ReadStorage<'a, Player>: SystemData<'a>,
ReadStorage<'a, Client>: SystemData<'a>,
ReadStorage<'a, Uid>: SystemData<'a>,
ReadStorage<'a, Pos>: SystemData<'a>,
ReadStorage<'a, Health>: SystemData<'a>,
ReadStorage<'a, Body>: SystemData<'a>,
ReadStorage<'a, Poise>: SystemData<'a>,
ReadStorage<'a, Group>: SystemData<'a>,
ReadStorage<'a, Alignment>: SystemData<'a>,
ReadStorage<'a, Stats>: SystemData<'a>,
ReadStorage<'a, Agent>: SystemData<'a>,
ReadStorage<'a, RtSimEntity>: SystemData<'a>,
ReadStorage<'a, Presence>: SystemData<'a>,
Read<'a, EventBus<BuffEvent>>: SystemData<'a>,
ReadStorage<'a, Mass>: SystemData<'a>,
impl<'a> SystemData<'a> for DestroyEventData<'a>where
Entities<'a>: SystemData<'a>,
WriteExpect<'a, RtSim>: SystemData<'a>,
Read<'a, IdMaps>: SystemData<'a>,
ReadExpect<'a, MaterialStatManifest>: SystemData<'a>,
ReadExpect<'a, AbilityMap>: SystemData<'a>,
Read<'a, Time>: SystemData<'a>,
ReadExpect<'a, ProgramTime>: SystemData<'a>,
ReadExpect<'a, Arc<World>>: SystemData<'a>,
ReadExpect<'a, IndexOwned>: SystemData<'a>,
Read<'a, AreasContainer<NoDurabilityArea>>: SystemData<'a>,
Read<'a, EventBus<Outcome>>: SystemData<'a>,
Read<'a, EventBus<CreateItemDropEvent>>: SystemData<'a>,
Read<'a, EventBus<DeleteEvent>>: SystemData<'a>,
Read<'a, EventBus<TransformEvent>>: SystemData<'a>,
Read<'a, EventBus<ChatEvent>>: SystemData<'a>,
WriteStorage<'a, Melee>: SystemData<'a>,
WriteStorage<'a, Beam>: SystemData<'a>,
WriteStorage<'a, SkillSet>: SystemData<'a>,
WriteStorage<'a, Inventory>: SystemData<'a>,
WriteStorage<'a, ItemDrops>: SystemData<'a>,
WriteStorage<'a, Vel>: SystemData<'a>,
WriteStorage<'a, ForceUpdate>: SystemData<'a>,
WriteStorage<'a, Energy>: SystemData<'a>,
WriteStorage<'a, CharacterState>: SystemData<'a>,
WriteStorage<'a, DeathEffects>: SystemData<'a>,
ReadStorage<'a, Player>: SystemData<'a>,
ReadStorage<'a, Client>: SystemData<'a>,
ReadStorage<'a, Uid>: SystemData<'a>,
ReadStorage<'a, Pos>: SystemData<'a>,
ReadStorage<'a, Health>: SystemData<'a>,
ReadStorage<'a, Body>: SystemData<'a>,
ReadStorage<'a, Poise>: SystemData<'a>,
ReadStorage<'a, Group>: SystemData<'a>,
ReadStorage<'a, Alignment>: SystemData<'a>,
ReadStorage<'a, Stats>: SystemData<'a>,
ReadStorage<'a, Agent>: SystemData<'a>,
ReadStorage<'a, RtSimEntity>: SystemData<'a>,
ReadStorage<'a, Presence>: SystemData<'a>,
Read<'a, EventBus<BuffEvent>>: SystemData<'a>,
ReadStorage<'a, Mass>: SystemData<'a>,
source§fn fetch(world: &'a World) -> Self
fn fetch(world: &'a World) -> Self
Fetches the system data from
World
. Note that this is only specified
for one concrete lifetime 'a
, you need to implement the
SystemData
trait for every possible lifetime.Auto Trait Implementations§
impl<'a> Freeze for DestroyEventData<'a>
impl<'a> !RefUnwindSafe for DestroyEventData<'a>
impl<'a> Send for DestroyEventData<'a>
impl<'a> Sync for DestroyEventData<'a>
impl<'a> !Unpin for DestroyEventData<'a>
impl<'a> !UnwindSafe for DestroyEventData<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CheckedAs for T
impl<T> CheckedAs for T
source§fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
Casts the value.
source§impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
Src: CheckedCast<Dst>,
impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
Src: CheckedCast<Dst>,
source§fn checked_cast_from(src: Src) -> Option<Dst>
fn checked_cast_from(src: Src) -> Option<Dst>
Casts the value.
§impl<T> Conv for T
impl<T> Conv for T
§impl<'a, T> DynamicSystemData<'a> for Twhere
T: SystemData<'a>,
impl<'a, T> DynamicSystemData<'a> for Twhere
T: SystemData<'a>,
§impl<T> FmtForward for T
impl<T> FmtForward for T
§fn fmt_binary(self) -> FmtBinary<Self>where
Self: Binary,
fn fmt_binary(self) -> FmtBinary<Self>where
Self: Binary,
Causes
self
to use its Binary
implementation when Debug
-formatted.§fn fmt_display(self) -> FmtDisplay<Self>where
Self: Display,
fn fmt_display(self) -> FmtDisplay<Self>where
Self: Display,
Causes
self
to use its Display
implementation when
Debug
-formatted.§fn fmt_lower_exp(self) -> FmtLowerExp<Self>where
Self: LowerExp,
fn fmt_lower_exp(self) -> FmtLowerExp<Self>where
Self: LowerExp,
Causes
self
to use its LowerExp
implementation when
Debug
-formatted.§fn fmt_lower_hex(self) -> FmtLowerHex<Self>where
Self: LowerHex,
fn fmt_lower_hex(self) -> FmtLowerHex<Self>where
Self: LowerHex,
Causes
self
to use its LowerHex
implementation when
Debug
-formatted.§fn fmt_octal(self) -> FmtOctal<Self>where
Self: Octal,
fn fmt_octal(self) -> FmtOctal<Self>where
Self: Octal,
Causes
self
to use its Octal
implementation when Debug
-formatted.§fn fmt_pointer(self) -> FmtPointer<Self>where
Self: Pointer,
fn fmt_pointer(self) -> FmtPointer<Self>where
Self: Pointer,
Causes
self
to use its Pointer
implementation when
Debug
-formatted.§fn fmt_upper_exp(self) -> FmtUpperExp<Self>where
Self: UpperExp,
fn fmt_upper_exp(self) -> FmtUpperExp<Self>where
Self: UpperExp,
Causes
self
to use its UpperExp
implementation when
Debug
-formatted.§fn fmt_upper_hex(self) -> FmtUpperHex<Self>where
Self: UpperHex,
fn fmt_upper_hex(self) -> FmtUpperHex<Self>where
Self: UpperHex,
Causes
self
to use its UpperHex
implementation when
Debug
-formatted.§fn fmt_list(self) -> FmtList<Self>where
&'a Self: for<'a> IntoIterator,
fn fmt_list(self) -> FmtList<Self>where
&'a Self: for<'a> IntoIterator,
Formats each item in a sequence. Read more
§impl<T> GetSetFdFlags for T
impl<T> GetSetFdFlags for T
§fn get_fd_flags(&self) -> Result<FdFlags, Error>where
T: AsFilelike,
fn get_fd_flags(&self) -> Result<FdFlags, Error>where
T: AsFilelike,
Query the “status” flags for the
self
file descriptor.§fn new_set_fd_flags(&self, fd_flags: FdFlags) -> Result<SetFdFlags<T>, Error>where
T: AsFilelike,
fn new_set_fd_flags(&self, fd_flags: FdFlags) -> Result<SetFdFlags<T>, Error>where
T: AsFilelike,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<Src, Dst> LosslessTryInto<Dst> for Srcwhere
Dst: LosslessTryFrom<Src>,
impl<Src, Dst> LosslessTryInto<Dst> for Srcwhere
Dst: LosslessTryFrom<Src>,
source§fn lossless_try_into(self) -> Option<Dst>
fn lossless_try_into(self) -> Option<Dst>
Performs the conversion.
source§impl<Src, Dst> LossyInto<Dst> for Srcwhere
Dst: LossyFrom<Src>,
impl<Src, Dst> LossyInto<Dst> for Srcwhere
Dst: LossyFrom<Src>,
source§fn lossy_into(self) -> Dst
fn lossy_into(self) -> Dst
Performs the conversion.
source§impl<T> OverflowingAs for T
impl<T> OverflowingAs for T
source§fn overflowing_as<Dst>(self) -> (Dst, bool)where
T: OverflowingCast<Dst>,
fn overflowing_as<Dst>(self) -> (Dst, bool)where
T: OverflowingCast<Dst>,
Casts the value.
source§impl<Src, Dst> OverflowingCastFrom<Src> for Dstwhere
Src: OverflowingCast<Dst>,
impl<Src, Dst> OverflowingCastFrom<Src> for Dstwhere
Src: OverflowingCast<Dst>,
source§fn overflowing_cast_from(src: Src) -> (Dst, bool)
fn overflowing_cast_from(src: Src) -> (Dst, bool)
Casts the value.
§impl<T> Pipe for Twhere
T: ?Sized,
impl<T> Pipe for Twhere
T: ?Sized,
§fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> Rwhere
Self: Sized,
fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> Rwhere
Self: Sized,
Pipes by value. This is generally the method you want to use. Read more
§fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> Rwhere
R: 'a,
fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> Rwhere
R: 'a,
Borrows
self
and passes that borrow into the pipe function. Read more§fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> Rwhere
R: 'a,
fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> Rwhere
R: 'a,
Mutably borrows
self
and passes that borrow into the pipe function. Read more§fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
§fn pipe_borrow_mut<'a, B, R>(
&'a mut self,
func: impl FnOnce(&'a mut B) -> R,
) -> R
fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
§fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
Borrows
self
, then passes self.as_ref()
into the pipe function.§fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
Mutably borrows
self
, then passes self.as_mut()
into the pipe
function.§fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
Borrows
self
, then passes self.deref()
into the pipe function.§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T> Pointee for T
impl<T> Pointee for T
source§impl<T> SaturatingAs for T
impl<T> SaturatingAs for T
source§fn saturating_as<Dst>(self) -> Dstwhere
T: SaturatingCast<Dst>,
fn saturating_as<Dst>(self) -> Dstwhere
T: SaturatingCast<Dst>,
Casts the value.
source§impl<Src, Dst> SaturatingCastFrom<Src> for Dstwhere
Src: SaturatingCast<Dst>,
impl<Src, Dst> SaturatingCastFrom<Src> for Dstwhere
Src: SaturatingCast<Dst>,
source§fn saturating_cast_from(src: Src) -> Dst
fn saturating_cast_from(src: Src) -> Dst
Casts the value.
§impl<Context> SubContext<Context> for Context
impl<Context> SubContext<Context> for Context
fn sub_context(self) -> Context
§impl<T> Tap for T
impl<T> Tap for T
§fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
Immutable access to the
Borrow<B>
of a value. Read more§fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
Mutable access to the
BorrowMut<B>
of a value. Read more§fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
Immutable access to the
AsRef<R>
view of a value. Read more§fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
Mutable access to the
AsMut<R>
view of a value. Read more§fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
Immutable access to the
Deref::Target
of a value. Read more§fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
Mutable access to the
Deref::Target
of a value. Read more§fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
Calls
.tap()
only in debug builds, and is erased in release builds.§fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
Calls
.tap_mut()
only in debug builds, and is erased in release
builds.§fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
Calls
.tap_borrow()
only in debug builds, and is erased in release
builds.§fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
Calls
.tap_borrow_mut()
only in debug builds, and is erased in release
builds.§fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
Calls
.tap_ref()
only in debug builds, and is erased in release
builds.§fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
Calls
.tap_ref_mut()
only in debug builds, and is erased in release
builds.§fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
Calls
.tap_deref()
only in debug builds, and is erased in release
builds.§impl<T> TryConv for T
impl<T> TryConv for T
source§impl<T> UnwrappedAs for T
impl<T> UnwrappedAs for T
source§fn unwrapped_as<Dst>(self) -> Dstwhere
T: UnwrappedCast<Dst>,
fn unwrapped_as<Dst>(self) -> Dstwhere
T: UnwrappedCast<Dst>,
Casts the value.
source§impl<Src, Dst> UnwrappedCastFrom<Src> for Dstwhere
Src: UnwrappedCast<Dst>,
impl<Src, Dst> UnwrappedCastFrom<Src> for Dstwhere
Src: UnwrappedCast<Dst>,
source§fn unwrapped_cast_from(src: Src) -> Dst
fn unwrapped_cast_from(src: Src) -> Dst
Casts the value.
§impl<T> WithSubscriber for T
impl<T> WithSubscriber for T
§fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where
S: Into<Dispatch>,
§fn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
source§impl<T> WrappingAs for T
impl<T> WrappingAs for T
source§fn wrapping_as<Dst>(self) -> Dstwhere
T: WrappingCast<Dst>,
fn wrapping_as<Dst>(self) -> Dstwhere
T: WrappingCast<Dst>,
Casts the value.
source§impl<Src, Dst> WrappingCastFrom<Src> for Dstwhere
Src: WrappingCast<Dst>,
impl<Src, Dst> WrappingCastFrom<Src> for Dstwhere
Src: WrappingCast<Dst>,
source§fn wrapping_cast_from(src: Src) -> Dst
fn wrapping_cast_from(src: Src) -> Dst
Casts the value.