fn prepare_for_vd_check(
    world_aabr_in_chunks: &Aabr<i32>,
    max_view_distance: u32,
    entity: Entity,
    presence: &Presence,
    pos: &Pos,
    client: Option<u32>
) -> Option<((Vec2<i16>, i32), Entity, bool)>
Expand description

Returns: ((player_chunk_pos, player_vd_squared), entity, is_client)