Function veloren_server::sys::terrain::prepare_for_vd_check
source ยท fn prepare_for_vd_check(
world_aabr_in_chunks: &Aabr<i32>,
max_view_distance: u32,
entity: Entity,
presence: &Presence,
pos: &Pos,
client: Option<u32>,
) -> Option<((Vec2<i16>, i32), Entity, bool)>
Expand description
Returns: ((player_chunk_pos, player_vd_squared), entity, is_client)