Function veloren_server::sys::terrain::prepare_player_presences
source · pub fn prepare_player_presences<'a, P>(
world_size: Vec2<u32>,
max_view_distance: u32,
entities: &Entities<'a>,
positions: P,
presences: &ReadStorage<'a, Presence>,
clients: &ReadStorage<'a, Client>
) -> (Vec<((Vec2<i16>, i32), Entity)>, Vec<(Vec2<i16>, i32)>)