pub struct WiringAction {
    pub formula: OutputFormula,
    pub threshold: f32,
    pub effects: Vec<WiringActionEffect>,
}
Expand description

Determines what kind of output an element produces (or input is read) based on the formula. The threshold is the minimum computed output for effects to take place. Effects refer to effects in the game world such as emitting light.

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§formula: OutputFormula§threshold: f32§effects: Vec<WiringActionEffect>

Implementations§

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impl WiringAction

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pub fn apply_effects( &self, entity: Entity, inputs: &HashMap<String, f32>, physics_state: Option<&PhysicsState>, entities_died_last_tick: &Vec<(Entity, Pos)>, emitters: &mut impl EmitExt<ShootEvent>, pos: Option<&Pos>, block_change: &mut BlockChange, light_emitter: Option<&mut LightEmitter> )

Applies all effects on the world (such as turning on a light etc.) if the output of the formula is greater than threshold.

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