trait EventMapper {
// Required method
fn maintain(
&mut self,
audio: &mut AudioFrontend,
state: &State,
player_entity: Entity,
camera: &Camera,
triggers: &SfxTriggers,
terrain: &Terrain<TerrainChunk>,
client: &Client,
);
}Required Methods§
fn maintain( &mut self, audio: &mut AudioFrontend, state: &State, player_entity: Entity, camera: &Camera, triggers: &SfxTriggers, terrain: &Terrain<TerrainChunk>, client: &Client, )
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".