fn compute_warping_parameter_perspective<F: Float + FloatConst>(
gamma: F,
near_plane: F,
fov: F,
aspect: F,
) -> F
Expand description
Compute a near-optimal warping parameter that falls off quickly enough when the warp angle goes past the minimum field of view angle, for perspective projections.
For F_p (perspective warping) and view fov angle θ,the parameters are:
γ_a = θ / 3 γ_b = θ γ_c = θ + 0.3(90 - θ)
η_b = -0.2 η_c = 0
See compute_warping_parameter.