pub type SpriteRenderContextLazy = Box<dyn FnMut(&mut Renderer) -> SpriteRenderContext>;

Aliased Type§

struct SpriteRenderContextLazy(Unique<dyn FnMut(&mut Renderer) -> SpriteRenderContext>, Global);

Fields§

§0: Unique<dyn FnMut(&mut Renderer) -> SpriteRenderContext>§1: Global