Modulesยง
Structsยง
- Blocks
OfInterest - Chunk
Mesh ๐State - Mesh
Worker ๐Response - A type produced by mesh worker threads corresponding to the position and mesh of a chunk.
- Mesh
Worker Response Mesh - Just the mesh part of a mesh worker response.
- Sprite
Render Context - Sprite
Render ๐State - Terrain
- Terrain
Chunk Data - Visibility ๐
Enumsยง
Constantsยง
- DEEP_
ALT - The depth at which the intermediate zone between underground and surface ends
- NEVER_
CULL_ ๐DIST - RAIN_
OCCLUSION_ CHUNKS - How many chunks are maximally rendered for rain occlusion.
- SHALLOW_
ALT - The depth at which the intermediate zone between underground and surface begins
- SPRITE_
LOD_ LEVELS - SPRITE_
SCALE ๐ - UNDERGROUND_
ALT - The depth below the surface altitude at which the camera switches from displaying surface elements to underground elements
Functionsยง
- get_
sprite_ ๐instances - mesh_
worker ๐ - Function executed by worker threads dedicated to chunk meshing.
Type Aliasesยง
- Light
MapFn ๐ - Type of closure used for light mapping.
- Sprite
Render Context Lazy