Module veloren_voxygen::scene::terrain
source · Modules
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Structs
- A type produced by mesh worker threads corresponding to the position and mesh of a chunk.
- Just the mesh part of a mesh worker response.
- Conversion of SpriteSpec from a hashmap failed because some sprites were missing.
Enums
Constants
- The depth at which the intermediate zone between underground and surface ends
- How many chunks are maximally rendered for rain occlusion.
- The depth at which the intermediate zone between underground and surface begins
- The depth below the surface altitude at which the camera switches from displaying surface elements to underground elements
Functions
- Function executed by worker threads dedicated to chunk meshing. skip_remesh is either None (do the full remesh, including recomputing the light map), or Some((light_map, glow_map)).
Type Aliases
- Type of closure used for light mapping.