pub fn mount_transform(
body: &Body,
computed_skeleton: &ComputedDragonSkeleton,
skeleton: &DragonSkeleton,
) -> Transform<f32, f32, f32>
pub fn mount_transform(
body: &Body,
computed_skeleton: &ComputedDragonSkeleton,
skeleton: &DragonSkeleton,
) -> Transform<f32, f32, f32>