pub struct ComputedItemSkeleton {
pub bone0: Mat4<f32>,
}
Fields§
§bone0: Mat4<f32>
Implementations§
Source§impl ComputedItemSkeleton
impl ComputedItemSkeleton
pub const BONE_COUNT: usize = 1usize
pub fn set_figure_bone_data(&self, buf: &mut [FigureBoneData; 16])
Trait Implementations§
Source§impl Clone for ComputedItemSkeleton
impl Clone for ComputedItemSkeleton
Source§fn clone(&self) -> ComputedItemSkeleton
fn clone(&self) -> ComputedItemSkeleton
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for ComputedItemSkeleton
impl Default for ComputedItemSkeleton
Source§fn default() -> ComputedItemSkeleton
fn default() -> ComputedItemSkeleton
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for ComputedItemSkeleton
impl RefUnwindSafe for ComputedItemSkeleton
impl Send for ComputedItemSkeleton
impl Sync for ComputedItemSkeleton
impl Unpin for ComputedItemSkeleton
impl UnwindSafe for ComputedItemSkeleton
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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