pub type Bone = Transform<f32, f32, f32>;Aliased Type§
pub struct Bone {
pub position: Vec3<f32>,
pub orientation: Quaternion<f32>,
pub scale: Vec3<f32>,
}Fields§
§position: Vec3<f32>Local position.
orientation: Quaternion<f32>Local orientation; It is not named rotation because rotation denotes an
operation, but not a current state.
scale: Vec3<f32>Local scale.