Module vek
Source - extent2
- Vector type suited for 2D extents (width and height).
- extent3
- Vector type suited for 3D extents (width, height and depth).
- rgb
- Vector type suited for RGB color data.
- rgba
- Vector type suited for RGBA color data.
- vec2
- Vector type suited for 2D spatial coordinates.
- vec3
- Vector type suited for 3D spatial coordinates.
- vec4
- Vector type suited for homogeneous 3D spatial coordinates.
- Aabb
- Axis-aligned Bounding Box (3D), represented by
min
and max
points. - Aabr
- Axis-aligned Bounding Rectangle (2D), represented by
min
and max
points. - CubicBezier2
- A 2D Bézier curve with two control points.
- CubicBezier3
- A 3D Bézier curve with two control points.
- Disk
- Disk (2D), represented by center and radius.
- Ellipsis
- Ellipsis (2D), represented by center and radius in both axii.
- Extent2
- Vector type suited for 2D extents (width and height).
- Extent3
- Vector type suited for 3D extents (width, height and depth).
- IdentityProgressMapper
- A pass-through functor that returns progress values directly as LERP factors.
- LineSegment2
- 2D Line segment, represented by two points,
start
and end
. - LineSegment3
- 3D Line segment, represented by two points,
start
and end
. - Mat4
- 4x4 matrix.
- Potato
- Nobody can possibly use this ???
- ProgressMapperFn
- A function pointer container that can map a progress value to a LERP factor.
- QuadraticBezier2
- A 2D Bézier curve with one control point.
- QuadraticBezier3
- A 3D Bézier curve with one control point.
- Quaternion
- Quaternions are a convenient representation for rotations in 3D spaces.
- Ray
- 3D ray, represented by a starting point and a normalized direction vector.
- Rect
- 2D rectangle, represented by a bottom-left position, and 2D extents.
- Rect3
- A
Rect
extended to 3D. - Rgb
- Vector type suited for RGB color data.
- Rgba
- Vector type suited for RGBA color data.
- Sphere
- Sphere (3D), represented by center and radius.
- Transform
- A convenient position + orientation + scale container, backed by two
Vec3
and a Quaternion.
- Transition
- A convenience structure for storing a progression from one value to another.
- Vec2
- Vector type suited for 2D spatial coordinates.
- Vec3
- Vector type suited for 3D spatial coordinates.
- Vec4
- Vector type suited for homogeneous 3D spatial coordinates.
- Clamp
- A scalar or vector that can be constrained to be between two values (inclusive).
- Clamp01
- A scalar or vector that can be constrained to be between 0 and 1 (inclusive).
- ClampMinus1
- A scalar or vector that can be constrained to be between -1 and 1 (inclusive).
- ColorComponent
- Trait for types that are suitable for representing a color component value.
- IsBetween
- A value that can tell whether or not it is between two bounds (inclusive).
- IsBetween01
- A value that can tell whether or not it is between 0 and 1 (inclusive).
- Lerp
- A value that can be linearly interpolated.
- MulAdd
- Fused multiply-add. Computes
(self * a) + b
with only one rounding
error, yielding a more accurate result than an unfused multiply-add. - ProgressMapper
- A functor that maps a progress value to a LERP factor.
- Slerp
- A value that can be Spherically Linearly interpolated.
- Wrap
- A value that can wrap itself around given bounds.
- mul_addDeprecated
- Returns
(val * mul) + add
. - partial_max
- Compares and returns the maximum of two values, using partial ordering.
- partial_min
- Compares and returns the minimum of two values, using partial ordering.
- LinearTransition
- A convenience structure for storing a linear progression from one value to another.