Trait veloren_voxygen_anim::vek::Lerp

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pub trait Lerp<Factor = f32>: Sized {
    type Output;

    // Required method
    fn lerp_unclamped(from: Self, to: Self, factor: Factor) -> Self::Output;

    // Provided methods
    fn lerp_unclamped_inclusive_range(
        range: RangeInclusive<Self>,
        factor: Factor,
    ) -> Self::Output { ... }
    fn lerp_unclamped_precise(
        from: Self,
        to: Self,
        factor: Factor,
    ) -> Self::Output { ... }
    fn lerp_unclamped_precise_inclusive_range(
        range: RangeInclusive<Self>,
        factor: Factor,
    ) -> Self::Output { ... }
    fn lerp(from: Self, to: Self, factor: Factor) -> Self::Output
       where Factor: Clamp + Zero + One { ... }
    fn lerp_inclusive_range(
        range: RangeInclusive<Self>,
        factor: Factor,
    ) -> Self::Output
       where Factor: Clamp + Zero + One { ... }
    fn lerp_precise(from: Self, to: Self, factor: Factor) -> Self::Output
       where Factor: Clamp + Zero + One { ... }
    fn lerp_precise_inclusive_range(
        range: RangeInclusive<Self>,
        factor: Factor,
    ) -> Self::Output
       where Factor: Clamp + Zero + One { ... }
}
Expand description

A value that can be linearly interpolated.

Note that, like standard operators, this can be implement for T and &T. You would make the difference like so:

use vek::ops::Lerp;

let a = Lerp::lerp(0, 10, 0.5_f32);
let b = Lerp::lerp(&0, &10, 0.5_f32);
let c = i32::lerp(0, 10, 0.5_f32);
let d = <&i32>::lerp(&0, &10, 0.5_f32);
assert_eq!(a, b);
assert_eq!(a, c);
assert_eq!(a, d);

This is made possible thanks to the explicit Output type. Therefore, it’s also convenient for GameState structures, which you might prefer to interpolate by reference instead of consuming them. The interpolation of two &GameStates would produce a new GameState value.

use vek::{Lerp, Vec3};

/// A data-heavy structure that represents a current game state.
/// It's neither Copy and nor even Clone!
struct GameState {
    pub camera_position: Vec3<f32>,
    // ... obviously a lot of other members following ...
}
// We can select the Progress type. I chose f64; the default is f32.
impl<'a> Lerp<f64> for &'a GameState {
    type Output = GameState;
    fn lerp_unclamped(a: Self, b: Self, t: f64) -> GameState {
        GameState {
            camera_position: Lerp::lerp(a.camera_position, b.camera_position, t as f32),
            // ... etc for all relevant members...
        }
    }
}
let a = GameState { camera_position: Vec3::zero() };
let b = GameState { camera_position: Vec3::unit_x() };
let c = Lerp::lerp(&a, &b, 0.5);
// Hurray! We've got an interpolated state without consuming the two previous ones.

Required Associated Types§

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type Output

The resulting type after performing the LERP operation.

Required Methods§

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fn lerp_unclamped(from: Self, to: Self, factor: Factor) -> Self::Output

Returns the linear interpolation of from to to with factor unconstrained, using the supposedly fastest but less precise implementation.

A possible implementation is from + factor * (to - from), a.k.a factor.mul_add(to - from, from).

use vek::ops::Lerp;

assert_eq!(Lerp::lerp_unclamped(10, 20, -1.0_f32),  0);
assert_eq!(Lerp::lerp_unclamped(10, 20, -0.5_f32),  5);
assert_eq!(Lerp::lerp_unclamped(10, 20,  0.0_f32), 10);
assert_eq!(Lerp::lerp_unclamped(10, 20,  0.5_f32), 15);
assert_eq!(Lerp::lerp_unclamped(10, 20,  1.0_f32), 20);
assert_eq!(Lerp::lerp_unclamped(10, 20,  1.5_f32), 25);

Provided Methods§

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fn lerp_unclamped_inclusive_range( range: RangeInclusive<Self>, factor: Factor, ) -> Self::Output

Version of lerp_unclamped() that used a single RangeInclusive parameter instead of two values.

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fn lerp_unclamped_precise(from: Self, to: Self, factor: Factor) -> Self::Output

Returns the linear interpolation of from to to with factor unconstrained, using a possibly slower but more precise operation.

A possible implementation is from*(1-factor) + to*factor, a.k.a from.mul_add(1-factor, to*factor).

use vek::ops::Lerp;

assert_eq!(Lerp::lerp_unclamped_precise(10, 20, -1.0_f32),  0);
assert_eq!(Lerp::lerp_unclamped_precise(10, 20, -0.5_f32),  5);
assert_eq!(Lerp::lerp_unclamped_precise(10, 20,  0.0_f32), 10);
assert_eq!(Lerp::lerp_unclamped_precise(10, 20,  0.5_f32), 15);
assert_eq!(Lerp::lerp_unclamped_precise(10, 20,  1.0_f32), 20);
assert_eq!(Lerp::lerp_unclamped_precise(10, 20,  1.5_f32), 25);
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fn lerp_unclamped_precise_inclusive_range( range: RangeInclusive<Self>, factor: Factor, ) -> Self::Output

Version of lerp_unclamped_precise() that used a single RangeInclusive parameter instead of two values.

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fn lerp(from: Self, to: Self, factor: Factor) -> Self::Output
where Factor: Clamp + Zero + One,

Alias to lerp_unclamped which constrains factor to be between 0 and 1 (inclusive).

use vek::ops::Lerp;

assert_eq!(Lerp::lerp(10, 20, -1.0_f32), 10);
assert_eq!(Lerp::lerp(10, 20, -0.5_f32), 10);
assert_eq!(Lerp::lerp(10, 20,  0.0_f32), 10);
assert_eq!(Lerp::lerp(10, 20,  0.5_f32), 15);
assert_eq!(Lerp::lerp(10, 20,  1.0_f32), 20);
assert_eq!(Lerp::lerp(10, 20,  1.5_f32), 20);
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fn lerp_inclusive_range( range: RangeInclusive<Self>, factor: Factor, ) -> Self::Output
where Factor: Clamp + Zero + One,

Version of lerp() that used a single RangeInclusive parameter instead of two values.

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fn lerp_precise(from: Self, to: Self, factor: Factor) -> Self::Output
where Factor: Clamp + Zero + One,

Alias to lerp_unclamped_precise which constrains factor to be between 0 and 1 (inclusive).

use vek::ops::Lerp;

assert_eq!(Lerp::lerp_precise(10, 20, -1.0_f32), 10);
assert_eq!(Lerp::lerp_precise(10, 20, -0.5_f32), 10);
assert_eq!(Lerp::lerp_precise(10, 20,  0.0_f32), 10);
assert_eq!(Lerp::lerp_precise(10, 20,  0.5_f32), 15);
assert_eq!(Lerp::lerp_precise(10, 20,  1.0_f32), 20);
assert_eq!(Lerp::lerp_precise(10, 20,  1.5_f32), 20);
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fn lerp_precise_inclusive_range( range: RangeInclusive<Self>, factor: Factor, ) -> Self::Output
where Factor: Clamp + Zero + One,

Version of lerp_precise() that used a single RangeInclusive parameter instead of two values.

Object Safety§

This trait is not object safe.

Implementations on Foreign Types§

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impl Lerp for f32

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type Output = f32

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fn lerp_unclamped_precise(from: f32, to: f32, factor: f32) -> f32

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fn lerp_unclamped(from: f32, to: f32, factor: f32) -> f32

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impl Lerp for i8

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type Output = i8

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fn lerp_unclamped_precise(from: i8, to: i8, factor: f32) -> i8

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fn lerp_unclamped(from: i8, to: i8, factor: f32) -> i8

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impl Lerp for i16

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type Output = i16

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fn lerp_unclamped_precise(from: i16, to: i16, factor: f32) -> i16

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fn lerp_unclamped(from: i16, to: i16, factor: f32) -> i16

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impl Lerp for i32

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type Output = i32

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fn lerp_unclamped_precise(from: i32, to: i32, factor: f32) -> i32

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fn lerp_unclamped(from: i32, to: i32, factor: f32) -> i32

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impl Lerp for i64

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type Output = i64

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fn lerp_unclamped_precise(from: i64, to: i64, factor: f32) -> i64

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fn lerp_unclamped(from: i64, to: i64, factor: f32) -> i64

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impl Lerp for isize

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type Output = isize

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fn lerp_unclamped_precise(from: isize, to: isize, factor: f32) -> isize

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fn lerp_unclamped(from: isize, to: isize, factor: f32) -> isize

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impl Lerp for u8

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type Output = u8

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fn lerp_unclamped_precise(from: u8, to: u8, factor: f32) -> u8

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fn lerp_unclamped(from: u8, to: u8, factor: f32) -> u8

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impl Lerp for u16

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type Output = u16

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fn lerp_unclamped_precise(from: u16, to: u16, factor: f32) -> u16

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fn lerp_unclamped(from: u16, to: u16, factor: f32) -> u16

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impl Lerp for u32

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type Output = u32

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fn lerp_unclamped_precise(from: u32, to: u32, factor: f32) -> u32

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fn lerp_unclamped(from: u32, to: u32, factor: f32) -> u32

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impl Lerp for u64

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type Output = u64

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fn lerp_unclamped_precise(from: u64, to: u64, factor: f32) -> u64

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fn lerp_unclamped(from: u64, to: u64, factor: f32) -> u64

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impl Lerp for usize

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type Output = usize

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fn lerp_unclamped_precise(from: usize, to: usize, factor: f32) -> usize

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fn lerp_unclamped(from: usize, to: usize, factor: f32) -> usize

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impl Lerp<f64> for f64

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type Output = f64

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fn lerp_unclamped_precise(from: f64, to: f64, factor: f64) -> f64

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fn lerp_unclamped(from: f64, to: f64, factor: f64) -> f64

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impl Lerp<f64> for i8

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type Output = i8

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fn lerp_unclamped_precise(from: i8, to: i8, factor: f64) -> i8

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fn lerp_unclamped(from: i8, to: i8, factor: f64) -> i8

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impl Lerp<f64> for i16

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type Output = i16

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fn lerp_unclamped_precise(from: i16, to: i16, factor: f64) -> i16

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fn lerp_unclamped(from: i16, to: i16, factor: f64) -> i16

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impl Lerp<f64> for i32

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type Output = i32

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fn lerp_unclamped_precise(from: i32, to: i32, factor: f64) -> i32

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fn lerp_unclamped(from: i32, to: i32, factor: f64) -> i32

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impl Lerp<f64> for i64

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type Output = i64

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fn lerp_unclamped_precise(from: i64, to: i64, factor: f64) -> i64

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fn lerp_unclamped(from: i64, to: i64, factor: f64) -> i64

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impl Lerp<f64> for isize

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type Output = isize

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fn lerp_unclamped_precise(from: isize, to: isize, factor: f64) -> isize

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fn lerp_unclamped(from: isize, to: isize, factor: f64) -> isize

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impl Lerp<f64> for u8

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type Output = u8

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fn lerp_unclamped_precise(from: u8, to: u8, factor: f64) -> u8

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fn lerp_unclamped(from: u8, to: u8, factor: f64) -> u8

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impl Lerp<f64> for u16

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type Output = u16

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fn lerp_unclamped_precise(from: u16, to: u16, factor: f64) -> u16

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fn lerp_unclamped(from: u16, to: u16, factor: f64) -> u16

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impl Lerp<f64> for u32

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type Output = u32

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fn lerp_unclamped_precise(from: u32, to: u32, factor: f64) -> u32

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fn lerp_unclamped(from: u32, to: u32, factor: f64) -> u32

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impl Lerp<f64> for u64

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type Output = u64

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fn lerp_unclamped_precise(from: u64, to: u64, factor: f64) -> u64

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fn lerp_unclamped(from: u64, to: u64, factor: f64) -> u64

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impl Lerp<f64> for usize

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type Output = usize

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fn lerp_unclamped_precise(from: usize, to: usize, factor: f64) -> usize

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fn lerp_unclamped(from: usize, to: usize, factor: f64) -> usize

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impl<'a> Lerp for &'a f32

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type Output = f32

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fn lerp_unclamped_precise(from: &'a f32, to: &'a f32, factor: f32) -> f32

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fn lerp_unclamped(from: &'a f32, to: &'a f32, factor: f32) -> f32

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impl<'a> Lerp for &'a i8

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type Output = i8

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fn lerp_unclamped_precise(from: &'a i8, to: &'a i8, factor: f32) -> i8

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fn lerp_unclamped(from: &'a i8, to: &'a i8, factor: f32) -> i8

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impl<'a> Lerp for &'a i16

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type Output = i16

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fn lerp_unclamped_precise(from: &'a i16, to: &'a i16, factor: f32) -> i16

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fn lerp_unclamped(from: &'a i16, to: &'a i16, factor: f32) -> i16

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impl<'a> Lerp for &'a i32

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type Output = i32

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fn lerp_unclamped_precise(from: &'a i32, to: &'a i32, factor: f32) -> i32

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fn lerp_unclamped(from: &'a i32, to: &'a i32, factor: f32) -> i32

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impl<'a> Lerp for &'a i64

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type Output = i64

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fn lerp_unclamped_precise(from: &'a i64, to: &'a i64, factor: f32) -> i64

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fn lerp_unclamped(from: &'a i64, to: &'a i64, factor: f32) -> i64

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impl<'a> Lerp for &'a isize

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type Output = isize

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fn lerp_unclamped_precise(from: &'a isize, to: &'a isize, factor: f32) -> isize

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fn lerp_unclamped(from: &'a isize, to: &'a isize, factor: f32) -> isize

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impl<'a> Lerp for &'a u8

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type Output = u8

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fn lerp_unclamped_precise(from: &'a u8, to: &'a u8, factor: f32) -> u8

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fn lerp_unclamped(from: &'a u8, to: &'a u8, factor: f32) -> u8

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impl<'a> Lerp for &'a u16

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type Output = u16

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fn lerp_unclamped_precise(from: &'a u16, to: &'a u16, factor: f32) -> u16

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fn lerp_unclamped(from: &'a u16, to: &'a u16, factor: f32) -> u16

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impl<'a> Lerp for &'a u32

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type Output = u32

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fn lerp_unclamped_precise(from: &'a u32, to: &'a u32, factor: f32) -> u32

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fn lerp_unclamped(from: &'a u32, to: &'a u32, factor: f32) -> u32

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impl<'a> Lerp for &'a u64

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type Output = u64

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fn lerp_unclamped_precise(from: &'a u64, to: &'a u64, factor: f32) -> u64

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fn lerp_unclamped(from: &'a u64, to: &'a u64, factor: f32) -> u64

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impl<'a> Lerp for &'a usize

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type Output = usize

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fn lerp_unclamped_precise(from: &'a usize, to: &'a usize, factor: f32) -> usize

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fn lerp_unclamped(from: &'a usize, to: &'a usize, factor: f32) -> usize

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impl<'a> Lerp<f64> for &'a f64

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type Output = f64

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fn lerp_unclamped_precise(from: &'a f64, to: &'a f64, factor: f64) -> f64

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fn lerp_unclamped(from: &'a f64, to: &'a f64, factor: f64) -> f64

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impl<'a> Lerp<f64> for &'a i8

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type Output = i8

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fn lerp_unclamped_precise(from: &'a i8, to: &'a i8, factor: f64) -> i8

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fn lerp_unclamped(from: &'a i8, to: &'a i8, factor: f64) -> i8

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impl<'a> Lerp<f64> for &'a i16

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type Output = i16

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fn lerp_unclamped_precise(from: &'a i16, to: &'a i16, factor: f64) -> i16

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fn lerp_unclamped(from: &'a i16, to: &'a i16, factor: f64) -> i16

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impl<'a> Lerp<f64> for &'a i32

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type Output = i32

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fn lerp_unclamped_precise(from: &'a i32, to: &'a i32, factor: f64) -> i32

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fn lerp_unclamped(from: &'a i32, to: &'a i32, factor: f64) -> i32

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impl<'a> Lerp<f64> for &'a i64

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type Output = i64

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fn lerp_unclamped_precise(from: &'a i64, to: &'a i64, factor: f64) -> i64

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fn lerp_unclamped(from: &'a i64, to: &'a i64, factor: f64) -> i64

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impl<'a> Lerp<f64> for &'a isize

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type Output = isize

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fn lerp_unclamped_precise(from: &'a isize, to: &'a isize, factor: f64) -> isize

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fn lerp_unclamped(from: &'a isize, to: &'a isize, factor: f64) -> isize

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impl<'a> Lerp<f64> for &'a u8

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type Output = u8

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fn lerp_unclamped_precise(from: &'a u8, to: &'a u8, factor: f64) -> u8

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fn lerp_unclamped(from: &'a u8, to: &'a u8, factor: f64) -> u8

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impl<'a> Lerp<f64> for &'a u16

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type Output = u16

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fn lerp_unclamped_precise(from: &'a u16, to: &'a u16, factor: f64) -> u16

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fn lerp_unclamped(from: &'a u16, to: &'a u16, factor: f64) -> u16

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impl<'a> Lerp<f64> for &'a u32

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type Output = u32

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fn lerp_unclamped_precise(from: &'a u32, to: &'a u32, factor: f64) -> u32

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fn lerp_unclamped(from: &'a u32, to: &'a u32, factor: f64) -> u32

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impl<'a> Lerp<f64> for &'a u64

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type Output = u64

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fn lerp_unclamped_precise(from: &'a u64, to: &'a u64, factor: f64) -> u64

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fn lerp_unclamped(from: &'a u64, to: &'a u64, factor: f64) -> u64

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impl<'a> Lerp<f64> for &'a usize

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type Output = usize

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fn lerp_unclamped_precise(from: &'a usize, to: &'a usize, factor: f64) -> usize

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fn lerp_unclamped(from: &'a usize, to: &'a usize, factor: f64) -> usize

Implementors§

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impl<'a, Factor> Lerp<Factor> for &'a ArthropodSkeleton
where Factor: Copy, Bone: Lerp<Factor, Output = Bone>,

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impl<'a, Factor> Lerp<Factor> for &'a BipedLargeSkeleton
where Factor: Copy, Bone: Lerp<Factor, Output = Bone>,

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impl<'a, Factor> Lerp<Factor> for &'a BipedSmallSkeleton
where Factor: Copy, Bone: Lerp<Factor, Output = Bone>,

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impl<'a, Factor> Lerp<Factor> for &'a BirdLargeSkeleton
where Factor: Copy, Bone: Lerp<Factor, Output = Bone>,

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impl<'a, Factor> Lerp<Factor> for &'a BirdMediumSkeleton
where Factor: Copy, Bone: Lerp<Factor, Output = Bone>,

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impl<'a, Factor> Lerp<Factor> for &'a CharacterSkeleton
where Factor: Copy, Bone: Lerp<Factor, Output = Bone>,

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impl<'a, Factor> Lerp<Factor> for &'a CrustaceanSkeleton
where Factor: Copy, Bone: Lerp<Factor, Output = Bone>,

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impl<'a, Factor> Lerp<Factor> for &'a DragonSkeleton
where Factor: Copy, Bone: Lerp<Factor, Output = Bone>,

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impl<'a, Factor> Lerp<Factor> for &'a FishMediumSkeleton
where Factor: Copy, Bone: Lerp<Factor, Output = Bone>,

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impl<'a, Factor> Lerp<Factor> for &'a FishSmallSkeleton
where Factor: Copy, Bone: Lerp<Factor, Output = Bone>,

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impl<'a, Factor> Lerp<Factor> for &'a FixtureSkeleton

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impl<'a, Factor> Lerp<Factor> for &'a GolemSkeleton
where Factor: Copy, Bone: Lerp<Factor, Output = Bone>,

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impl<'a, Factor> Lerp<Factor> for &'a ItemDropSkeleton
where Factor: Copy, Bone: Lerp<Factor, Output = Bone>,

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impl<'a, Factor> Lerp<Factor> for &'a ObjectSkeleton
where Factor: Copy, Bone: Lerp<Factor, Output = Bone>,

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impl<'a, Factor> Lerp<Factor> for &'a PluginSkeleton
where Factor: Copy, Bone: Lerp<Factor, Output = Bone>,

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impl<'a, Factor> Lerp<Factor> for &'a QuadrupedLowSkeleton
where Factor: Copy, Bone: Lerp<Factor, Output = Bone>,

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impl<'a, Factor> Lerp<Factor> for &'a QuadrupedMediumSkeleton
where Factor: Copy, Bone: Lerp<Factor, Output = Bone>,

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impl<'a, Factor> Lerp<Factor> for &'a QuadrupedSmallSkeleton
where Factor: Copy, Bone: Lerp<Factor, Output = Bone>,

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impl<'a, Factor> Lerp<Factor> for &'a ShipSkeleton
where Factor: Copy, Bone: Lerp<Factor, Output = Bone>,

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impl<'a, Factor> Lerp<Factor> for &'a TheropodSkeleton
where Factor: Copy, Bone: Lerp<Factor, Output = Bone>,

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impl<'a, P, O, S, Factor> Lerp<Factor> for &'a vek::transform::repr_c::Transform<P, O, S>
where Factor: Copy + Into<O>, &'a P: Lerp<Factor, Output = P>, &'a S: Lerp<Factor, Output = S>, O: Lerp<O, Output = O> + Real<Output = O> + Add,

LERP on a Transform is defined as LERP-ing between the positions and scales, and performing SLERP between the orientations.

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type Output = Transform<P, O, S>

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impl<'a, P, O, S, Factor> Lerp<Factor> for &'a veloren_voxygen_anim::vek::Transform<P, O, S>
where Factor: Copy + Into<O>, &'a P: Lerp<Factor, Output = P>, &'a S: Lerp<Factor, Output = S>, O: Lerp<O, Output = O> + Real<Output = O> + Add,

LERP on a Transform is defined as LERP-ing between the positions and scales, and performing SLERP between the orientations.

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type Output = Transform<P, O, S>

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impl<'a, T, Factor> Lerp<Factor> for &'a vek::quaternion::repr_c::Quaternion<T>
where T: Lerp<Factor, Output = T> + Add<Output = T> + Real, Factor: Copy,

The Lerp implementation for quaternion is the “Normalized LERP”.

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impl<'a, T, Factor> Lerp<Factor> for &'a vek::vec::repr_c::extent2::Extent2<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Extent2<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a vek::vec::repr_c::extent3::Extent3<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Extent3<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a vek::vec::repr_c::rgb::Rgb<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Rgb<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a vek::vec::repr_c::rgba::Rgba<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Rgba<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a vek::vec::repr_c::vec2::Vec2<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Vec2<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a vek::vec::repr_c::vec3::Vec3<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Vec3<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a vek::vec::repr_c::vec4::Vec4<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Vec4<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a veloren_voxygen_anim::vek::Extent2<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Extent2<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a veloren_voxygen_anim::vek::Extent3<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Extent3<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a veloren_voxygen_anim::vek::Quaternion<T>
where T: Lerp<Factor, Output = T> + Add<Output = T> + Real, Factor: Copy,

The Lerp implementation for quaternion is the “Normalized LERP”.

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impl<'a, T, Factor> Lerp<Factor> for &'a veloren_voxygen_anim::vek::Rgb<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Rgb<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a veloren_voxygen_anim::vek::Rgba<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Rgba<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a veloren_voxygen_anim::vek::Vec2<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Vec2<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a veloren_voxygen_anim::vek::Vec3<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Vec3<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a veloren_voxygen_anim::vek::Vec4<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Vec4<T>

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impl<P, O, S, Factor> Lerp<Factor> for vek::transform::repr_c::Transform<P, O, S>
where Factor: Copy + Into<O>, P: Lerp<Factor, Output = P>, S: Lerp<Factor, Output = S>, O: Lerp<O, Output = O> + Real<Output = O> + Add,

LERP on a Transform is defined as LERP-ing between the positions and scales, and performing SLERP between the orientations.

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type Output = Transform<P, O, S>

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impl<P, O, S, Factor> Lerp<Factor> for veloren_voxygen_anim::vek::Transform<P, O, S>
where Factor: Copy + Into<O>, P: Lerp<Factor, Output = P>, S: Lerp<Factor, Output = S>, O: Lerp<O, Output = O> + Real<Output = O> + Add,

LERP on a Transform is defined as LERP-ing between the positions and scales, and performing SLERP between the orientations.

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type Output = Transform<P, O, S>

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impl<T, Factor> Lerp<Factor> for vek::quaternion::repr_c::Quaternion<T>
where T: Lerp<Factor, Output = T> + Add<Output = T> + Real, Factor: Copy,

The Lerp implementation for quaternion is the “Normalized LERP”.

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impl<T, Factor> Lerp<Factor> for vek::vec::repr_c::extent2::Extent2<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Extent2<T>

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impl<T, Factor> Lerp<Factor> for vek::vec::repr_c::extent3::Extent3<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Extent3<T>

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impl<T, Factor> Lerp<Factor> for vek::vec::repr_c::rgb::Rgb<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Rgb<T>

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impl<T, Factor> Lerp<Factor> for vek::vec::repr_c::rgba::Rgba<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Rgba<T>

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impl<T, Factor> Lerp<Factor> for vek::vec::repr_c::vec2::Vec2<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Vec2<T>

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impl<T, Factor> Lerp<Factor> for vek::vec::repr_c::vec3::Vec3<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Vec3<T>

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impl<T, Factor> Lerp<Factor> for vek::vec::repr_c::vec4::Vec4<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Vec4<T>

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impl<T, Factor> Lerp<Factor> for veloren_voxygen_anim::vek::Extent2<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Extent2<T>

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impl<T, Factor> Lerp<Factor> for veloren_voxygen_anim::vek::Extent3<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Extent3<T>

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impl<T, Factor> Lerp<Factor> for veloren_voxygen_anim::vek::Quaternion<T>
where T: Lerp<Factor, Output = T> + Add<Output = T> + Real, Factor: Copy,

The Lerp implementation for quaternion is the “Normalized LERP”.

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impl<T, Factor> Lerp<Factor> for veloren_voxygen_anim::vek::Rgb<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Rgb<T>

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impl<T, Factor> Lerp<Factor> for veloren_voxygen_anim::vek::Rgba<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Rgba<T>

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impl<T, Factor> Lerp<Factor> for veloren_voxygen_anim::vek::Vec2<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Vec2<T>

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impl<T, Factor> Lerp<Factor> for veloren_voxygen_anim::vek::Vec3<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Vec3<T>

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impl<T, Factor> Lerp<Factor> for veloren_voxygen_anim::vek::Vec4<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Vec4<T>