Struct veloren_world::civ::Civs

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pub struct Civs {
    pub civs: Store<Civ>,
    pub places: Store<Place>,
    pub pois: Store<PointOfInterest>,
    pub tracks: Store<Track>,
    pub track_map: DHashMap<Id<Site>, DHashMap<Id<Site>, Id<Track>>>,
    pub bridges: DHashMap<Vec2<i32>, (Vec2<i32>, Id<Site>)>,
    pub sites: Store<Site>,
    pub caves: Store<CaveInfo>,
}

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§civs: Store<Civ>§places: Store<Place>§pois: Store<PointOfInterest>§tracks: Store<Track>§track_map: DHashMap<Id<Site>, DHashMap<Id<Site>, Id<Track>>>

We use this hasher (FxHasher64) because (1) we don’t care about DDOS attacks (ruling out SipHash); (2) we care about determinism across computers (ruling out AAHash); (3) we have 8-byte keys (for which FxHash is fastest).

§bridges: DHashMap<Vec2<i32>, (Vec2<i32>, Id<Site>)>§sites: Store<Site>§caves: Store<CaveInfo>

Implementations§

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impl Civs

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pub fn generate( seed: u32, sim: &mut WorldSim, index: &mut Index, calendar: Option<&Calendar>, report_stage: &dyn Fn(WorldCivStage) ) -> Self

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fn generate_caves(&mut self, ctx: &mut GenCtx<'_, impl Rng>)

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fn generate_cave( &mut self, ctx: &mut GenCtx<'_, impl Rng>, submerged_cave_chunks: &mut Vec<Vec2<i32>> )

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pub fn place(&self, id: Id<Place>) -> &Place

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pub fn sites(&self) -> impl Iterator<Item = &Site> + '_

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fn display_info(&self)

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pub fn track_between( &self, a: Id<Site>, b: Id<Site> ) -> Option<(Id<Track>, bool)>

Return the direct track between two places, bool if the track should be reversed or not

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pub fn neighbors(&self, site: Id<Site>) -> impl Iterator<Item = Id<Site>> + '_

Return an iterator over a site’s neighbors

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fn route_between( &self, a: Id<Site>, b: Id<Site> ) -> Option<(Path<Id<Site>>, f32)>

Find the cheapest route between two places

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fn birth_civ(&mut self, ctx: &mut GenCtx<'_, impl Rng>) -> Option<Id<Civ>>

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fn establish_place( &mut self, _ctx: &mut GenCtx<'_, impl Rng>, loc: Vec2<i32>, _area: Range<usize> ) -> Id<Place>

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fn name_biomes(&mut self, ctx: &mut GenCtx<'_, impl Rng>)

Adds lake POIs and names them

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fn name_peaks(&mut self, ctx: &mut GenCtx<'_, impl Rng>)

Adds mountain POIs and name them

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fn establish_site( &mut self, ctx: &mut GenCtx<'_, impl Rng>, loc: Vec2<i32>, site_fn: impl FnOnce(Id<Place>) -> Site ) -> Id<Site>

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fn gnarling_enemies(&self) -> impl Iterator<Item = Vec2<i32>> + '_

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fn adlet_enemies(&self) -> impl Iterator<Item = Vec2<i32>> + '_

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fn haniwa_enemies(&self) -> impl Iterator<Item = Vec2<i32>> + '_

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fn chapel_site_enemies(&self) -> impl Iterator<Item = Vec2<i32>> + '_

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fn mine_site_enemies(&self) -> impl Iterator<Item = Vec2<i32>> + '_

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fn terracotta_enemies(&self) -> impl Iterator<Item = Vec2<i32>> + '_

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fn dungeon_enemies(&self) -> impl Iterator<Item = Vec2<i32>> + '_

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fn tree_enemies(&self) -> impl Iterator<Item = Vec2<i32>> + '_

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fn castle_enemies(&self) -> impl Iterator<Item = Vec2<i32>> + '_

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fn jungle_ruin_enemies(&self) -> impl Iterator<Item = Vec2<i32>> + '_

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fn town_enemies(&self) -> impl Iterator<Item = Vec2<i32>> + '_

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fn towns(&self) -> impl Iterator<Item = Vec2<i32>> + '_

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fn pirate_hideout_enemies(&self) -> impl Iterator<Item = Vec2<i32>> + '_

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fn rock_circle_enemies(&self) -> impl Iterator<Item = Vec2<i32>> + '_

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fn troll_cave_enemies(&self) -> impl Iterator<Item = Vec2<i32>> + '_

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fn camp_enemies(&self) -> impl Iterator<Item = Vec2<i32>> + '_

Trait Implementations§

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impl Default for Civs

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fn default() -> Civs

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl RefUnwindSafe for Civs

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impl Send for Civs

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impl Sync for Civs

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impl Unpin for Civs

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impl UnwindSafe for Civs

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