Struct veloren_world::column::ColumnSample
source · pub struct ColumnSample<'a> {Show 28 fields
pub alt: f32,
pub riverless_alt: f32,
pub basement: f32,
pub chaos: f32,
pub water_level: f32,
pub warp_factor: f32,
pub surface_color: Rgb<f32>,
pub sub_surface_color: Rgb<f32>,
pub tree_density: f32,
pub forest_kind: ForestKind,
pub marble: f32,
pub marble_mid: f32,
pub marble_small: f32,
pub rock_density: f32,
pub temp: f32,
pub humidity: f32,
pub spawn_rate: f32,
pub stone_col: Rgb<u8>,
pub water_dist: Option<f32>,
pub gradient: Option<f32>,
pub path: Option<(f32, Vec2<f32>, Path, Vec2<f32>)>,
pub cave: Option<(f32, Vec2<f32>, Cave, Vec2<f32>)>,
pub snow_cover: bool,
pub cliff_offset: f32,
pub cliff_height: f32,
pub water_vel: Vec3<f32>,
pub ice_depth: f32,
pub chunk: &'a SimChunk,
}
Fields§
§alt: f32
§riverless_alt: f32
§basement: f32
§chaos: f32
§water_level: f32
§warp_factor: f32
§surface_color: Rgb<f32>
§sub_surface_color: Rgb<f32>
§tree_density: f32
§forest_kind: ForestKind
§marble: f32
§marble_mid: f32
§marble_small: f32
§rock_density: f32
§temp: f32
§humidity: f32
§spawn_rate: f32
§stone_col: Rgb<u8>
§water_dist: Option<f32>
§gradient: Option<f32>
§path: Option<(f32, Vec2<f32>, Path, Vec2<f32>)>
§cave: Option<(f32, Vec2<f32>, Cave, Vec2<f32>)>
§snow_cover: bool
§cliff_offset: f32
§cliff_height: f32
§water_vel: Vec3<f32>
§ice_depth: f32
§chunk: &'a SimChunk
Implementations§
Trait Implementations§
source§impl<'a> Clone for ColumnSample<'a>
impl<'a> Clone for ColumnSample<'a>
source§fn clone(&self) -> ColumnSample<'a>
fn clone(&self) -> ColumnSample<'a>
Returns a copy of the value. Read more
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impl<'a> Freeze for ColumnSample<'a>
impl<'a> RefUnwindSafe for ColumnSample<'a>
impl<'a> Send for ColumnSample<'a>
impl<'a> Sync for ColumnSample<'a>
impl<'a> Unpin for ColumnSample<'a>
impl<'a> UnwindSafe for ColumnSample<'a>
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