Struct veloren_world::config::Features

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pub struct Features {
Show 14 fields pub caverns: bool, pub caves: bool, pub rocks: bool, pub shrubs: bool, pub trees: bool, pub scatter: bool, pub paths: bool, pub spots: bool, pub site2_towns: bool, pub site2_giant_trees: bool, pub wildlife_density: f32, pub peak_naming: bool, pub biome_naming: bool, pub train_tracks: bool,
}

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§caverns: bool§caves: bool§rocks: bool§shrubs: bool§trees: bool§scatter: bool§paths: bool§spots: bool§site2_towns: bool§site2_giant_trees: bool§wildlife_density: f32§peak_naming: bool§biome_naming: bool§train_tracks: bool

Trait Implementations§

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impl Asset for Features

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type Loader = RonLoader

Specifies a way to convert raw bytes into the asset. Read more
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const EXTENSION: &'static str = "ron"

Use this field if your asset only uses one extension. Read more
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const EXTENSIONS: &'static [&'static str] = _

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fn default_value( id: &SharedString, error: Box<dyn Error + Send + Sync>, ) -> Result<Self, Box<dyn Error + Send + Sync>>

Specifies a eventual default value to use if an asset fails to load. If this method returns Ok, the returned value is used as an asset. In particular, if this method always returns Ok, AssetCache::load is guaranteed not to fail. Read more
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const HOT_RELOADED: bool = true

If false, disable hot-reloading for assets of this type (true by default). This avoids having to lock the asset to read it (ie it makes [Handle::read] a noop)
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impl<'de> Deserialize<'de> for Features

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more

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