Module veloren_world::sim::erosion

source ·

Structs§

  • From velocity and cross_section we can calculate the volumetric flow rate, as the cross-sectional area times the velocity.

Enums§

Functions§

  • Perform erosion n times.
  • erode 🔒
    Erode all chunks by amount.
  • fill_sinks 🔒
    The Planchon-Darboux algorithm for extracting drainage networks.
  • Algorithm for finding and connecting lakes. Assumes newh and downhill have already been computed. When a lake’s value is negative, it is its own lake root, and when it is 0, it is on the boundary of Ω.
  • Precompute the maximum slope at all points.
  • Compute the water flux at all chunks for multiple receivers, given a list of chunk indices sorted by increasing height and weights for each receiver.
  • Algorithm for computing multi-receiver flow.
  • Draw rivers and assign them heights, widths, and velocities. Take some liberties with the constant factors etc. in order to make it more likely that we draw rivers at all.
  • Iterate through set neighbors of multi-receiver flow.

Type Aliases§