Enum veloren_world::sim::erosion::RiverKind
source · pub enum RiverKind {
Ocean,
Lake {
neighbor_pass_pos: Vec2<i32>,
},
River {
cross_section: Vec2<f32>,
},
}
Expand description
Kind of water on this tile.
Variants§
Ocean
Lake
Fields
§
neighbor_pass_pos: Vec2<i32>
In addition to a downhill node (pointing to, eventually, the bottom of the lake), each lake also has a “pass” that identifies the direction out of which water should flow from this lake if it is minimally flooded. While some lakes may be too full for this to be the actual pass used by their enclosing lake, we still use this as a way to make sure that lake connections to rivers flow in the correct direction.
River
River should be maximal.
Implementations§
Trait Implementations§
source§impl PartialEq for RiverKind
impl PartialEq for RiverKind
source§impl PartialOrd for RiverKind
impl PartialOrd for RiverKind
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl Copy for RiverKind
impl StructuralPartialEq for RiverKind
Auto Trait Implementations§
impl Freeze for RiverKind
impl RefUnwindSafe for RiverKind
impl Send for RiverKind
impl Sync for RiverKind
impl Unpin for RiverKind
impl UnwindSafe for RiverKind
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