Struct veloren_world::site::settlement::Land
source · pub struct Land {
tiles: HashMap<Vec2<i32>, Tile, BuildHasherDefault<FxHasher64>>,
plots: Store<Plot>,
sampler_warp: StructureGen2d,
hazard: Id<Plot>,
}
Fields§
§tiles: HashMap<Vec2<i32>, Tile, BuildHasherDefault<FxHasher64>>
We use this hasher (FxHasher64) because (1) we need determinism across computers (ruling out AAHash); (2) we don’t care about DDOS attacks (ruling out SipHash); (3) we have 8-byte keys (for which FxHash is fastest).
plots: Store<Plot>
§sampler_warp: StructureGen2d
§hazard: Id<Plot>
Implementations§
source§impl Land
impl Land
pub fn new(rng: &mut impl Rng) -> Self
pub fn get_at_block(&self, pos: Vec2<i32>) -> Sample<'_>
pub fn tile_at(&self, pos: Vec2<i32>) -> Option<&Tile>
pub fn tile_at_mut(&mut self, pos: Vec2<i32>) -> Option<&mut Tile>
pub fn plot(&self, id: Id<Plot>) -> &Plot
pub fn plot_at(&self, pos: Vec2<i32>) -> Option<&Plot>
pub fn plot_at_mut(&mut self, pos: Vec2<i32>) -> Option<&mut Plot>
pub fn set(&mut self, pos: Vec2<i32>, plot: Id<Plot>)
fn find_tile_near( &self, origin: Vec2<i32>, match_fn: impl FnMut(Option<&Plot>) -> bool, ) -> Option<Vec2<i32>>
fn find_tile_dir( &self, origin: Vec2<i32>, dir: Vec2<i32>, match_fn: impl FnMut(Option<&Plot>) -> bool, ) -> Option<Vec2<i32>>
fn find_path( &self, origin: Vec2<i32>, dest: Vec2<i32>, path_cost_fn: impl Fn(Option<&Tile>, Option<&Tile>) -> f32, ) -> Option<Path<Vec2<i32>>>
sourcefn grow_from(
&self,
start: Vec2<i32>,
max_size: usize,
_rng: &mut impl Rng,
match_fn: impl FnMut(Option<&Plot>) -> bool,
) -> HashSet<Vec2<i32>, BuildHasherDefault<FxHasher64>>
fn grow_from( &self, start: Vec2<i32>, max_size: usize, _rng: &mut impl Rng, match_fn: impl FnMut(Option<&Plot>) -> bool, ) -> HashSet<Vec2<i32>, BuildHasherDefault<FxHasher64>>
We use this hasher (FxHasher64) because (1) we don’t care about DDOS attacks (ruling out SipHash); (2) we care about determinism across computers (ruling out AAHash); (3) we have 8-byte keys (for which FxHash is fastest).
fn write_path( &mut self, tiles: &[Vec2<i32>], kind: WayKind, permit_fn: impl FnMut(&Plot) -> bool, overwrite: bool, )
pub fn new_plot(&mut self, plot: Plot) -> Id<Plot>
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impl Freeze for Land
impl RefUnwindSafe for Land
impl Send for Land
impl Sync for Land
impl Unpin for Land
impl UnwindSafe for Land
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