struct Tunnels {
start: Vec3<i32>,
end: Vec3<i32>,
branches: Vec<(Vec3<i32>, Vec3<i32>)>,
path: Vec<Vec3<i32>>,
terminals: Vec<Vec3<i32>>,
}
Fields§
§start: Vec3<i32>
§end: Vec3<i32>
§branches: Vec<(Vec3<i32>, Vec3<i32>)>
§path: Vec<Vec3<i32>>
§terminals: Vec<Vec3<i32>>
Implementations§
source§impl Tunnels
impl Tunnels
sourcefn new<F>(
start: Vec3<i32>,
end: Vec3<i32>,
is_valid_edge: F,
radius_range: (f32, f32),
rng: &mut impl Rng,
) -> Option<Self>
fn new<F>( start: Vec3<i32>, end: Vec3<i32>, is_valid_edge: F, radius_range: (f32, f32), rng: &mut impl Rng, ) -> Option<Self>
Attempts to find a path from a start
to the end
using a rapidly
exploring random tree (RRT). A point is sampled from an AABB extending
slightly beyond the start and end in the x and y axes and below the
start in the z axis to slightly below the end. Nodes are stored in a
k-d tree for quicker nearest node calculations. A maximum of 7000
points are sampled until the tree connects the start to the end. A
final path is then reconstructed from the nodes. Returns a Tunnels
struct of the RRT branches, the complete path, and the location of
dead ends. Each branch is a tuple of the start and end locations of
each segment. The path is a vector of all the nodes along the
complete path from the start
to the end
.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Tunnels
impl RefUnwindSafe for Tunnels
impl Send for Tunnels
impl Sync for Tunnels
impl Unpin for Tunnels
impl UnwindSafe for Tunnels
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