Struct veloren_world::site2::plot::Sahagin

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pub struct Sahagin {
    bounds: Aabr<i32>,
    pub(crate) alt: i32,
    surface_color: Rgb<f32>,
    sub_surface_color: Rgb<f32>,
    pub(crate) center: Vec2<i32>,
    pub(crate) rooms: Vec<Vec2<i32>>,
    pub(crate) room_size: i32,
}

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§bounds: Aabr<i32>§alt: i32§surface_color: Rgb<f32>§sub_surface_color: Rgb<f32>§center: Vec2<i32>§rooms: Vec<Vec2<i32>>§room_size: i32

Implementations§

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impl Sahagin

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pub fn generate( land: &Land<'_>, index: IndexRef<'_>, _rng: &mut impl Rng, site: &Site, tile_aabr: Aabr<i32>, ) -> Self

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pub fn spawn_rules(&self, wpos: Vec2<i32>) -> SpawnRules

Trait Implementations§

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impl Structure for Sahagin

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fn render_inner(&self, _site: &Site, _land: &Land<'_>, painter: &Painter)

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fn render(&self, site: &Site, land: &Land<'_>, painter: &Painter)

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fn render_collect( &self, site: &Site, canvas: &CanvasInfo<'_>, ) -> (Store<Primitive>, Vec<(Id<Primitive>, Fill)>, Vec<EntityInfo>)

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fn terrain_surface_at<R: Rng>( &self, _wpos: Vec2<i32>, _old: Block, _rng: &mut R, _col: &ColumnSample<'_>, _z_off: i32, ) -> Option<Block>

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