pub enum CombatEffect {
Show 15 variants
Heal(f32),
Buff(CombatBuff),
Knockback(Knockback),
EnergyReward(f32),
Lifesteal(f32),
Poise(f32),
Combo(i32),
StageVulnerable(f32, StageSection),
RefreshBuff(f32, BuffKind),
BuffsVulnerable(f32, BuffKind),
StunnedVulnerable(f32),
SelfBuff(CombatBuff),
Energy(f32),
Transform {
entity_spec: String,
allow_players: bool,
},
DebuffsVulnerable {
mult: f32,
scaling: ScalingKind,
filter_attacker: bool,
filter_weapon: Option<ToolKind>,
},
}Variants§
Heal(f32)
Buff(CombatBuff)
Knockback(Knockback)
EnergyReward(f32)
Lifesteal(f32)
Poise(f32)
Combo(i32)
StageVulnerable(f32, StageSection)
If the attack hits the target while they are in the buildup portion of a character state, deal increased damage Only has an effect when attached to a damage, otherwise does nothing if only attached to the attack
RefreshBuff(f32, BuffKind)
Resets duration of all buffs of this buffkind, with some probability
BuffsVulnerable(f32, BuffKind)
If the target hit by an attack has this buff, they will take increased damage. Only has an effect when attached to a damage, otherwise does nothing if only attached to the attack
StunnedVulnerable(f32)
If the target hit by an attack is in a stunned state, they will take increased damage. Only has an effect when attached to a damage, otherwise does nothing if only attached to the attack
SelfBuff(CombatBuff)
Applies buff to yourself after attack is applied
Energy(f32)
Changes energy of target
Transform
String is the entity_spec
DebuffsVulnerable
If the target hit by an attack has debuffs, they will take increased damage scaling with the number of active debuffs they have
Implementations§
Source§impl CombatEffect
impl CombatEffect
pub fn apply_multiplier(self, mult: f32) -> Self
pub fn adjusted_by_stats(self, stats: Stats) -> Self
Trait Implementations§
Source§impl Clone for CombatEffect
impl Clone for CombatEffect
Source§fn clone(&self) -> CombatEffect
fn clone(&self) -> CombatEffect
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for CombatEffect
impl Debug for CombatEffect
Source§impl<'de> Deserialize<'de> for CombatEffect
impl<'de> Deserialize<'de> for CombatEffect
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl PartialEq for CombatEffect
impl PartialEq for CombatEffect
Source§impl Serialize for CombatEffect
impl Serialize for CombatEffect
impl StructuralPartialEq for CombatEffect
Auto Trait Implementations§
impl Freeze for CombatEffect
impl RefUnwindSafe for CombatEffect
impl Send for CombatEffect
impl Sync for CombatEffect
impl Unpin for CombatEffect
impl UnwindSafe for CombatEffect
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<C, M> ConvertSaveload<M> for C
impl<C, M> ConvertSaveload<M> for C
§type Error = Infallible
type Error = Infallible
§fn convert_into<F>(
&self,
_: F,
) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
fn convert_into<F>( &self, _: F, ) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
Data) using
entity to marker mapping function§fn convert_from<F>(
data: <C as ConvertSaveload<M>>::Data,
_: F,
) -> Result<C, <C as ConvertSaveload<M>>::Error>
fn convert_from<F>( data: <C as ConvertSaveload<M>>::Data, _: F, ) -> Result<C, <C as ConvertSaveload<M>>::Error>
Data) using
entity to marker mapping function§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more