pub struct Loadout {
    slots: Vec<LoadoutSlot>,
    pub(super) recently_unequipped_items: HashMap<ItemDefinitionIdOwned, (Time, u8)>,
}

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§slots: Vec<LoadoutSlot>§recently_unequipped_items: HashMap<ItemDefinitionIdOwned, (Time, u8)>

Implementations§

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impl Loadout

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pub(super) fn new_empty() -> Self

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pub(super) fn swap( &mut self, equip_slot: EquipSlot, item: Option<Item>, time: Time ) -> Option<Item>

Replaces the item in the Loadout slot that corresponds to the given EquipSlot and returns the previous item if any

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pub(super) fn equipped(&self, equip_slot: EquipSlot) -> Option<&Item>

Returns a reference to the item (if any) equipped in the given EquipSlot

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fn slot(&self, equip_slot: EquipSlot) -> Option<&LoadoutSlot>

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pub(super) fn loadout_idx_for_equip_slot( &self, equip_slot: EquipSlot ) -> Option<usize>

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pub(super) fn items_with_persistence_key( &self ) -> impl Iterator<Item = (&str, Option<&Item>)>

Returns all loadout items paired with their persistence key

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pub fn set_item_at_slot_using_persistence_key( &mut self, persistence_key: &str, item: Item ) -> Result<(), LoadoutError>

Sets a loadout item in the correct slot using its persistence key. Any item that already exists in the slot is lost.

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pub fn get_mut_item_at_slot_using_persistence_key( &mut self, persistence_key: &str ) -> Result<&mut Item, LoadoutError>

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pub(super) fn swap_slots( &mut self, equip_slot_a: EquipSlot, equip_slot_b: EquipSlot, time: Time )

Swaps the contents of two loadout slots

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pub(super) fn get_slot_to_equip_into( &self, item_kind: &ItemKind ) -> Option<EquipSlot>

Gets a slot that an item of a particular ItemKind can be equipped into. The first empty slot compatible with the item will be returned, or if there are no free slots then the first occupied slot will be returned. The bool part of the tuple indicates whether an item is already equipped in the slot.

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pub(super) fn equipped_items_replaceable_by<'a>( &'a self, item_kind: &'a ItemKind ) -> impl Iterator<Item = &'a Item>

Returns all items currently equipped that an item of the given ItemKind could replace

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pub(super) fn inv_slot( &self, loadout_slot_id: LoadoutSlotId ) -> Option<&InvSlot>

Returns the InvSlot for a given LoadoutSlotId

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pub(super) fn inv_slot_mut( &mut self, loadout_slot_id: LoadoutSlotId ) -> Option<&mut InvSlot>

Returns the InvSlot for a given LoadoutSlotId

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pub(super) fn inv_slots_with_id( &self ) -> impl Iterator<Item = (LoadoutSlotId, &InvSlot)>

Returns all inventory slots provided by equipped loadout items, along with their LoadoutSlotId

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pub(super) fn inv_slots_mut(&mut self) -> impl Iterator<Item = &mut InvSlot>

Returns all inventory slots provided by equipped loadout items

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pub(super) fn inv_slots_mut_with_mutable_recently_unequipped_items( &mut self ) -> (impl Iterator<Item = &mut InvSlot>, &mut HashMap<ItemDefinitionIdOwned, (Time, u8)>)

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pub(super) fn slot_range_for_equip_slot( &self, equip_slot: EquipSlot ) -> Option<Range<usize>>

Gets the range of loadout-provided inventory slot indexes that are provided by the item in the given EquipSlot

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pub(super) fn try_equip(&mut self, item: Item) -> Result<(), Item>

Attempts to equip the item into a compatible, unpopulated loadout slot. If no slot is available the item is returned.

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pub(super) fn items(&self) -> impl Iterator<Item = &Item>

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pub(super) fn items_with_slot(&self) -> impl Iterator<Item = (EquipSlot, &Item)>

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pub(super) fn slot_can_hold( &self, equip_slot: EquipSlot, item_kind: Option<&ItemKind> ) -> bool

Checks that a slot can hold a given item

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fn is_valid_weapon_pair( main_hand: Option<&ItemKind>, off_hand: Option<&ItemKind> ) -> bool

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pub(super) fn swap_equipped_weapons(&mut self, time: Time)

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pub fn persistence_update_all_item_states( &mut self, ability_map: &AbilityMap, msm: &MaterialStatManifest )

Update internal computed state of all top level items in this loadout. Used only when loading in persistence code.

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pub(super) fn damage_items( &mut self, ability_map: &AbilityMap, msm: &MaterialStatManifest )

Increments durability by 1 of all valid items

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pub(super) fn repair_item_at_slot( &mut self, equip_slot: EquipSlot, ability_map: &AbilityMap, msm: &MaterialStatManifest )

Resets durability of item in specified slot

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pub(super) fn cull_recently_unequipped_items(&mut self, time: Time)

Trait Implementations§

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impl Clone for Loadout

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fn clone(&self) -> Loadout

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Loadout

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Loadout

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for Loadout

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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