pub struct LootOwner {
    expiry: Instant,
    owner: LootOwnerKind,
    soft: bool,
}

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§expiry: Instant§owner: LootOwnerKind§soft: bool

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impl LootOwner

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pub fn new(kind: LootOwnerKind, soft: bool) -> Self

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pub fn uid(&self) -> Option<Uid>

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pub fn owner(&self) -> LootOwnerKind

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pub fn time_until_expiration(&self) -> Duration

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pub fn expired(&self) -> bool

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pub fn default_instant() -> Instant

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pub fn is_soft(&self) -> bool

This field stands as a wish for NPC’s to not pick the loot up, they will however be able to decide whether they want to follow your wishes or not (players will be able to pick the item up)

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pub fn can_pickup( &self, uid: Uid, group: Option<&Group>, alignment: Option<&Alignment>, body: Option<&Body>, player: Option<&Player> ) -> bool

Trait Implementations§

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impl Clone for LootOwner

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fn clone(&self) -> LootOwner

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for LootOwner

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type Storage = DerefFlaggedStorage<LootOwner>

Associated storage type for this component.
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impl Debug for LootOwner

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for LootOwner

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for LootOwner

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for LootOwner

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C, M> ConvertSaveload<M> for C

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type Data = C

(De)Serializable data representation for data type
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type Error = Infallible

Error may occur during serialization or deserialization of component
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where F: FnMut(Entity) -> Option<M>,

Convert this data type into serializable form (Data) using entity to marker mapping function
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where F: FnMut(M) -> Option<Entity>,

Convert this data from a deserializable form (Data) using entity to marker mapping function
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fn from(t: T) -> T

Returns the argument unchanged.

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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Dereferences the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<Context> SubContext<Context> for Context

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fn sub_context(self) -> Context

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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

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Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
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The type returned in the event of a conversion error.
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Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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where T: for<'de> Deserialize<'de>,

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where T: Send + Sync + 'static,

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