pub enum PoiseState {
    Normal,
    Interrupted,
    Stunned,
    Dazed,
    KnockedDown,
}
Expand description

States to define effects of a poise change

Variants§

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Normal

No effect applied

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Interrupted

Poise reset, and target briefly stunned

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Stunned

Poise reset, target stunned and knocked back horizontally

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Dazed

Poise reset, target staggered

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KnockedDown

Poise reset, target staggered and knocked back further

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impl PoiseState

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pub fn poise_effect( &self, was_wielded: bool ) -> (Option<(CharacterState, f64)>, Option<f32>)

Returns the optional stunned character state and duration of stun, and optional impulse strength corresponding to a particular poise state

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pub fn damage_multiplier(&self) -> f32

Returns the multiplier on poise damage to health damage for when the target is in a poise state, also is used for precision

Trait Implementations§

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impl Clone for PoiseState

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fn clone(&self) -> PoiseState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PoiseState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for PoiseState

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Hash for PoiseState

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for PoiseState

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fn eq(&self, other: &PoiseState) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for PoiseState

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for PoiseState

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impl Eq for PoiseState

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impl StructuralEq for PoiseState

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impl StructuralPartialEq for PoiseState

Auto Trait Implementations§

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CallHasher for T
where T: Hash,

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fn get_hash<H>(&self, hasher: H) -> u64
where H: Hasher,

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impl<T> CallHasher for T
where T: Hash + ?Sized,

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default fn get_hash<H, B>(value: &H, build_hasher: &B) -> u64
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type Data = C

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type Error = Infallible

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where F: FnMut(Entity) -> Option<M>,

Convert this data type into serializable form (Data) using entity to marker mapping function
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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fn equivalent(&self, key: &K) -> bool

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