pub enum CharacterState {
Show 41 variants Idle(Data), Climb(Data), Sit, Dance, Talk, Pet(Data), Glide(Data), GlideWield(Data), Stunned(Data), BasicBlock(Data), Equipping(Data), Wielding(Data), Roll(Data), BasicMelee(Data), BasicRanged(Data), Boost(Data), DashMelee(Data), ComboMelee2(Data), LeapMelee(Data), LeapShockwave(Data), ChargedRanged(Data), ChargedMelee(Data), RepeaterRanged(Data), Shockwave(Data), BasicBeam(Data), BasicAura(Data), StaticAura(Data), Blink(Data), BasicSummon(Data), SelfBuff(Data), SpriteSummon(Data), UseItem(Data), SpriteInteract(Data), Wallrun(Data), Skate(Data), Music(Data), FinisherMelee(Data), DiveMelee(Data), RiposteMelee(Data), RapidMelee(Data), Transform(Data),
}

Variants§

§

Idle(Data)

§

Climb(Data)

§

Sit

§

Dance

§

Talk

§

Pet(Data)

§

Glide(Data)

§

GlideWield(Data)

§

Stunned(Data)

A stunned state

§

BasicBlock(Data)

A basic blocking state

§

Equipping(Data)

Player is busy equipping or unequipping weapons

§

Wielding(Data)

Player is holding a weapon and can perform other actions

§

Roll(Data)

A dodge where player can roll

§

BasicMelee(Data)

A basic melee attack (e.g. sword)

§

BasicRanged(Data)

A basic ranged attack (e.g. bow)

§

Boost(Data)

A force will boost you into a direction for some duration

§

DashMelee(Data)

Dash forward and then attack

§

ComboMelee2(Data)

A state where you progress through multiple melee attacks

§

LeapMelee(Data)

A leap followed by a small aoe ground attack

§

LeapShockwave(Data)

A leap followed by a shockwave

§

ChargedRanged(Data)

A charged ranged attack (e.g. bow)

§

ChargedMelee(Data)

A charged melee attack

§

RepeaterRanged(Data)

A repeating ranged attack

§

Shockwave(Data)

A ground shockwave attack

§

BasicBeam(Data)

A continuous attack that affects all creatures in a cone originating from the source

§

BasicAura(Data)

Creates an aura that persists as long as you are actively casting

§

StaticAura(Data)

Creates an aura that is attached to a pseudo entity, so it doesn’t move with you Optionally allows for sprites to be created as well

A short teleport that targets either a position or entity

§

BasicSummon(Data)

Summons creatures that fight for the caster

§

SelfBuff(Data)

Inserts a buff on the caster

§

SpriteSummon(Data)

Creates sprites around the caster

§

UseItem(Data)

Handles logic for using an item so it is not simply instant

§

SpriteInteract(Data)

Handles logic for interacting with a sprite, e.g. using a chest or picking a plant

§

Wallrun(Data)

Runs on the wall

§

Skate(Data)

Ice skating or skiing

§

Music(Data)

Play music instrument

§

FinisherMelee(Data)

Melee attack that scales off and consumes combo

§

DiveMelee(Data)

State entered when diving, melee attack triggered upon landing on the ground

§

RiposteMelee(Data)

Attack that attempts to parry, and if it parries moves to an attack

§

RapidMelee(Data)

A series of consecutive, identical attacks that only go through buildup and recover once for the entire state

§

Transform(Data)

Transforms an entity into another

Implementations§

source§

impl CharacterState

source

pub fn is_wield(&self) -> bool

source

pub fn was_wielded(&self) -> bool

source

pub fn is_glide_wielded(&self) -> bool

source

pub fn is_stealthy(&self) -> bool

source

pub fn should_follow_look(&self) -> bool

source

pub fn is_attack(&self) -> bool

source

pub fn is_aimed(&self) -> bool

source

pub fn is_using_hands(&self) -> bool

source

pub fn is_parry(&self, attack_source: AttackSource) -> bool

source

pub fn is_block(&self, attack_source: AttackSource) -> bool

source

pub fn block_angle(&self) -> f32

In radians

source

pub fn is_dodge(&self) -> bool

source

pub fn is_glide(&self) -> bool

source

pub fn is_skate(&self) -> bool

source

pub fn is_music(&self) -> bool

source

pub fn attack_immunities(&self) -> Option<AttackFilters>

source

pub fn is_stunned(&self) -> bool

source

pub fn is_forced_movement(&self) -> bool

source

pub fn is_melee_attack(&self) -> bool

source

pub fn is_beam_attack(&self) -> bool

source

pub fn can_perform_mounted(&self) -> bool

source

pub fn is_sitting(&self) -> bool

source

pub fn same_variant(&self, other: &Self) -> bool

Compares for shallow equality (does not check internal struct equality)

source

pub fn behavior( &self, j: &JoinData<'_>, output_events: &mut OutputEvents<'_, '_> ) -> StateUpdate

source

pub fn handle_event( &self, j: &JoinData<'_>, output_events: &mut OutputEvents<'_, '_>, action: ControlAction ) -> StateUpdate

source

pub fn footwear(&self) -> Option<Friction>

source

pub fn ability_info(&self) -> Option<AbilityInfo>

source

pub fn stage_section(&self) -> Option<StageSection>

source

pub fn durations(&self) -> Option<DurationsInfo>

source

pub fn timer(&self) -> Option<Duration>

source

pub fn attack_kind(&self) -> Option<AttackSource>

Trait Implementations§

source§

impl Clone for CharacterState

source§

fn clone(&self) -> CharacterState

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Component for CharacterState

§

type Storage = DerefFlaggedStorage<CharacterState, VecStorage<CharacterState>>

Associated storage type for this component.
source§

impl Debug for CharacterState

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl Default for CharacterState

source§

fn default() -> Self

Returns the “default value” for a type. Read more
source§

impl<'de> Deserialize<'de> for CharacterState

source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
source§

impl Display for CharacterState

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
source§

impl From<&CharacterState> for CharacterAbilityType

source§

fn from(state: &CharacterState) -> Self

Converts to this type from the input type.
source§

impl From<(&CharacterAbility, AbilityInfo, &JoinData<'_>)> for CharacterState

source§

fn from( (ability, ability_info, data): (&CharacterAbility, AbilityInfo, &JoinData<'_>) ) -> Self

Converts to this type from the input type.
source§

impl PartialEq for CharacterState

source§

fn eq(&self, other: &CharacterState) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Serialize for CharacterState

source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
source§

impl StructuralPartialEq for CharacterState

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<C, M> ConvertSaveload<M> for C

§

type Data = C

(De)Serializable data representation for data type
§

type Error = Infallible

Error may occur during serialization or deserialization of component
§

fn convert_into<F>( &self, _: F ) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
where F: FnMut(Entity) -> Option<M>,

Convert this data type into serializable form (Data) using entity to marker mapping function
§

fn convert_from<F>( data: <C as ConvertSaveload<M>>::Data, _: F ) -> Result<C, <C as ConvertSaveload<M>>::Error>
where F: FnMut(M) -> Option<Entity>,

Convert this data from a deserializable form (Data) using entity to marker mapping function
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<T> Instrument for T

§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

§

impl<T> Pointable for T

§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T> Same for T

§

type Output = T

Should always be Self
source§

impl<Context> SubContext<Context> for Context

source§

fn sub_context(self) -> Context

source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T> ToString for T
where T: Display + ?Sized,

source§

default fn to_string(&self) -> String

Converts the given value to a String. Read more
§

impl<T> TryDefault for T
where T: Default,

§

fn try_default() -> Result<T, String>

Tries to create the default.
§

fn unwrap_default() -> Self

Calls try_default and panics on an error case.
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

§

fn vzip(self) -> V

§

impl<T> WithSubscriber for T

§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

§

impl<T> Event for T
where T: Send + Sync + 'static,

§

impl<T> Resource for T
where T: Any + Send + Sync,