pub struct SkillGroupDef {
pub skills: BTreeSet<Skill>,
pub total_skill_point_cost: u16,
}Fields§
§skills: BTreeSet<Skill>§total_skill_point_cost: u16Auto Trait Implementations§
impl Freeze for SkillGroupDef
impl RefUnwindSafe for SkillGroupDef
impl Send for SkillGroupDef
impl Sync for SkillGroupDef
impl Unpin for SkillGroupDef
impl UnsafeUnpin for SkillGroupDef
impl UnwindSafe for SkillGroupDef
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impl<T> BorrowMut<T> for Twhere
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
impl<T> Event for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
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impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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