Struct veloren_common::event::ChangeStanceEvent
source · pub struct ChangeStanceEvent {
pub entity: Entity,
pub stance: Stance,
}
Fields§
§entity: Entity
§stance: Stance
Trait Implementations§
source§impl<'a> EmitExt<ChangeStanceEvent> for CharacterStateEventEmitters<'a>
impl<'a> EmitExt<ChangeStanceEvent> for CharacterStateEventEmitters<'a>
fn emit(&mut self, event: ChangeStanceEvent)
fn emit_many(&mut self, events: impl IntoIterator<Item = ChangeStanceEvent>)
Auto Trait Implementations§
impl RefUnwindSafe for ChangeStanceEvent
impl Send for ChangeStanceEvent
impl Sync for ChangeStanceEvent
impl Unpin for ChangeStanceEvent
impl UnwindSafe for ChangeStanceEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more