pub struct EnergyChangeEvent {
pub entity: Entity,
pub change: f32,
pub reset_rate: bool,
}Fields§
§entity: Entity§change: f32§reset_rate: boolTrait Implementations§
Source§impl<'a> EmitExt<EnergyChangeEvent> for CharacterStateEventEmitters<'a>
impl<'a> EmitExt<EnergyChangeEvent> for CharacterStateEventEmitters<'a>
fn emit(&mut self, event: EnergyChangeEvent)
fn emit_many(&mut self, events: impl IntoIterator<Item = EnergyChangeEvent>)
Auto Trait Implementations§
impl Freeze for EnergyChangeEvent
impl RefUnwindSafe for EnergyChangeEvent
impl Send for EnergyChangeEvent
impl Sync for EnergyChangeEvent
impl Unpin for EnergyChangeEvent
impl UnsafeUnpin for EnergyChangeEvent
impl UnwindSafe for EnergyChangeEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
impl<T> Event for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more