Struct veloren_common::event::ExitIngameEvent
source · pub struct ExitIngameEvent {
pub entity: Entity,
}
Fields§
§entity: Entity
Auto Trait Implementations§
impl RefUnwindSafe for ExitIngameEvent
impl Send for ExitIngameEvent
impl Sync for ExitIngameEvent
impl Unpin for ExitIngameEvent
impl UnwindSafe for ExitIngameEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more