pub struct ExplosionEvent {
pub pos: Vec3<f32>,
pub explosion: Explosion,
pub owner: Option<Uid>,
}Fields§
§pos: Vec3<f32>§explosion: Explosion§owner: Option<Uid>Trait Implementations§
Source§impl<'a> EmitExt<ExplosionEvent> for CharacterStateEventEmitters<'a>
impl<'a> EmitExt<ExplosionEvent> for CharacterStateEventEmitters<'a>
fn emit(&mut self, event: ExplosionEvent)
fn emit_many(&mut self, events: impl IntoIterator<Item = ExplosionEvent>)
Auto Trait Implementations§
impl !RefUnwindSafe for ExplosionEvent
impl !UnwindSafe for ExplosionEvent
impl Freeze for ExplosionEvent
impl Send for ExplosionEvent
impl Sync for ExplosionEvent
impl Unpin for ExplosionEvent
impl UnsafeUnpin for ExplosionEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
impl<T> Event for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more