pub struct InitializeCharacterEvent {
pub entity: Entity,
pub character_id: CharacterId,
pub requested_view_distances: ViewDistances,
}Expand description
Inserts default components for a character when loading into the game.
Fields§
§entity: Entity§character_id: CharacterId§requested_view_distances: ViewDistancesAuto Trait Implementations§
impl Freeze for InitializeCharacterEvent
impl RefUnwindSafe for InitializeCharacterEvent
impl Send for InitializeCharacterEvent
impl Sync for InitializeCharacterEvent
impl Unpin for InitializeCharacterEvent
impl UnwindSafe for InitializeCharacterEvent
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
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§fn in_current_span(self) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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