pub struct KnockbackEvent {
pub entity: Entity,
pub impulse: Vec3<f32>,
}Fields§
§entity: Entity§impulse: Vec3<f32>Trait Implementations§
Source§impl<'a> EmitExt<KnockbackEvent> for CharacterStateEventEmitters<'a>
impl<'a> EmitExt<KnockbackEvent> for CharacterStateEventEmitters<'a>
fn emit(&mut self, event: KnockbackEvent)
fn emit_many(&mut self, events: impl IntoIterator<Item = KnockbackEvent>)
Auto Trait Implementations§
impl Freeze for KnockbackEvent
impl RefUnwindSafe for KnockbackEvent
impl Send for KnockbackEvent
impl Sync for KnockbackEvent
impl Unpin for KnockbackEvent
impl UnsafeUnpin for KnockbackEvent
impl UnwindSafe for KnockbackEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
impl<T> Event for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more