pub struct SetBattleModeEvent {
pub entity: Entity,
pub battle_mode: BattleMode,
}Fields§
§entity: Entity§battle_mode: BattleModeAuto Trait Implementations§
impl Freeze for SetBattleModeEvent
impl RefUnwindSafe for SetBattleModeEvent
impl Send for SetBattleModeEvent
impl Sync for SetBattleModeEvent
impl Unpin for SetBattleModeEvent
impl UnsafeUnpin for SetBattleModeEvent
impl UnwindSafe for SetBattleModeEvent
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impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
impl<T> Event for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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