Struct veloren_common::event::ToggleSpriteLightEvent
source · pub struct ToggleSpriteLightEvent {
pub entity: Entity,
pub pos: Vec3<i32>,
pub enable: bool,
}
Fields§
§entity: Entity
§pos: Vec3<i32>
§enable: bool
Trait Implementations§
source§impl<'a> EmitExt<ToggleSpriteLightEvent> for CharacterStateEventEmitters<'a>
impl<'a> EmitExt<ToggleSpriteLightEvent> for CharacterStateEventEmitters<'a>
fn emit(&mut self, event: ToggleSpriteLightEvent)
fn emit_many( &mut self, events: impl IntoIterator<Item = ToggleSpriteLightEvent> )
Auto Trait Implementations§
impl RefUnwindSafe for ToggleSpriteLightEvent
impl Send for ToggleSpriteLightEvent
impl Sync for ToggleSpriteLightEvent
impl Unpin for ToggleSpriteLightEvent
impl UnwindSafe for ToggleSpriteLightEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more