pub struct ToggleSpriteLightEvent {
pub entity: Entity,
pub pos: Vec3<i32>,
pub enable: bool,
}Fields§
§entity: Entity§pos: Vec3<i32>§enable: boolTrait Implementations§
Source§impl<'a> EmitExt<ToggleSpriteLightEvent> for CharacterStateEventEmitters<'a>
impl<'a> EmitExt<ToggleSpriteLightEvent> for CharacterStateEventEmitters<'a>
fn emit(&mut self, event: ToggleSpriteLightEvent)
fn emit_many( &mut self, events: impl IntoIterator<Item = ToggleSpriteLightEvent>, )
Auto Trait Implementations§
impl Freeze for ToggleSpriteLightEvent
impl RefUnwindSafe for ToggleSpriteLightEvent
impl Send for ToggleSpriteLightEvent
impl Sync for ToggleSpriteLightEvent
impl Unpin for ToggleSpriteLightEvent
impl UnsafeUnpin for ToggleSpriteLightEvent
impl UnwindSafe for ToggleSpriteLightEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
impl<T> Event for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more