Struct veloren_common::event::ToggleSpriteLightEvent
source · pub struct ToggleSpriteLightEvent {
pub entity: Entity,
pub pos: Vec3<i32>,
pub enable: bool,
}
Fields§
§entity: Entity
§pos: Vec3<i32>
§enable: bool
Trait Implementations§
source§impl<'a> EmitExt<ToggleSpriteLightEvent> for CharacterStateEventEmitters<'a>
impl<'a> EmitExt<ToggleSpriteLightEvent> for CharacterStateEventEmitters<'a>
fn emit(&mut self, event: ToggleSpriteLightEvent)
fn emit_many( &mut self, events: impl IntoIterator<Item = ToggleSpriteLightEvent>, )
Auto Trait Implementations§
impl Freeze for ToggleSpriteLightEvent
impl RefUnwindSafe for ToggleSpriteLightEvent
impl Send for ToggleSpriteLightEvent
impl Sync for ToggleSpriteLightEvent
impl Unpin for ToggleSpriteLightEvent
impl UnwindSafe for ToggleSpriteLightEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more