pub type NpcNames = AllBodies<BodyNames, SpeciesNames>;Expand description
Type holding configuration data for NPC names.
Aliased Type§
pub struct NpcNames {Show 19 fields
pub humanoid: BodyData<BodyNames, AllSpecies<SpeciesNames>>,
pub quadruped_small: BodyData<BodyNames, AllSpecies<SpeciesNames>>,
pub quadruped_medium: BodyData<BodyNames, AllSpecies<SpeciesNames>>,
pub bird_medium: BodyData<BodyNames, AllSpecies<SpeciesNames>>,
pub fish_medium: BodyData<BodyNames, AllSpecies<SpeciesNames>>,
pub dragon: BodyData<BodyNames, AllSpecies<SpeciesNames>>,
pub bird_large: BodyData<BodyNames, AllSpecies<SpeciesNames>>,
pub fish_small: BodyData<BodyNames, AllSpecies<SpeciesNames>>,
pub biped_large: BodyData<BodyNames, AllSpecies<SpeciesNames>>,
pub biped_small: BodyData<BodyNames, AllSpecies<SpeciesNames>>,
pub object: BodyData<BodyNames, ()>,
pub item: BodyData<BodyNames, ()>,
pub golem: BodyData<BodyNames, AllSpecies<SpeciesNames>>,
pub theropod: BodyData<BodyNames, AllSpecies<SpeciesNames>>,
pub quadruped_low: BodyData<BodyNames, AllSpecies<SpeciesNames>>,
pub ship: BodyData<BodyNames, ()>,
pub arthropod: BodyData<BodyNames, AllSpecies<SpeciesNames>>,
pub crustacean: BodyData<BodyNames, AllSpecies<SpeciesNames>>,
pub plugin: BodyData<BodyNames, AllSpecies<SpeciesNames>>,
}Fields§
§humanoid: BodyData<BodyNames, AllSpecies<SpeciesNames>>§quadruped_small: BodyData<BodyNames, AllSpecies<SpeciesNames>>§quadruped_medium: BodyData<BodyNames, AllSpecies<SpeciesNames>>§bird_medium: BodyData<BodyNames, AllSpecies<SpeciesNames>>§fish_medium: BodyData<BodyNames, AllSpecies<SpeciesNames>>§dragon: BodyData<BodyNames, AllSpecies<SpeciesNames>>§bird_large: BodyData<BodyNames, AllSpecies<SpeciesNames>>§fish_small: BodyData<BodyNames, AllSpecies<SpeciesNames>>§biped_large: BodyData<BodyNames, AllSpecies<SpeciesNames>>§biped_small: BodyData<BodyNames, AllSpecies<SpeciesNames>>§object: BodyData<BodyNames, ()>§item: BodyData<BodyNames, ()>§golem: BodyData<BodyNames, AllSpecies<SpeciesNames>>§theropod: BodyData<BodyNames, AllSpecies<SpeciesNames>>§quadruped_low: BodyData<BodyNames, AllSpecies<SpeciesNames>>§ship: BodyData<BodyNames, ()>§arthropod: BodyData<BodyNames, AllSpecies<SpeciesNames>>§crustacean: BodyData<BodyNames, AllSpecies<SpeciesNames>>§plugin: BodyData<BodyNames, AllSpecies<SpeciesNames>>